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Merge remote-tracking branch 'upstream/lcs2New'

Nikolay Suslov 6 年之前
父节点
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3ba01f9e78

+ 1 - 1
public/defaults/worlds/ohmlang-lsys/appui.js

@@ -58,7 +58,7 @@ function createApp() {
 
                                     newTurtle.properties.position = getNewPosition();
 
-                                    let randomName = "turtle-new-" + self.GUID();
+                                    let randomName = "turtle-new-" + _app.helpers.GUID();
                                     vwf_view.kernel.createChild(sceneID, randomName, newTurtle);
 
                                 }

+ 6 - 5
public/vwf/model/aframe/addon/aframe-components.js

@@ -186,11 +186,12 @@ AFRAME.registerComponent('raycaster-listener', {
 
 
                 } else {
-                    console.log('I was intersected at: ', evt.detail.intersection.point);
-                    vwf_view.kernel.fireEvent(evt.detail.intersection.object.el.id, "intersectEvent")
+                    console.log('I was intersected at: ', evt.target);//evt.detail.getIntersection().point);
+                    //evt.detail.intersection.object.el.id
+                    vwf_view.kernel.fireEvent(evt.target.id, "intersectEvent")
                 }
 
-                self.casters[evt.detail.el.id] = evt.detail.el;
+                self.casters[evt.target.id] = evt.target;
                 self.intersected = true;
             }
 
@@ -205,10 +206,10 @@ AFRAME.registerComponent('raycaster-listener', {
             } else {
                 if (self.intersected) {
                     console.log('Clear intersection');
-                    if (Object.entries(self.casters).length == 1 && (self.casters[evt.detail.el.id] !== undefined)) {
+                    if (Object.entries(self.casters).length == 1 && (self.casters[evt.target.id] !== undefined)) {
                         vwf_view.kernel.fireEvent(evt.target.id, "clearIntersectEvent")
                     }
-                    delete self.casters[evt.detail.el.id]
+                    delete self.casters[evt.target.id]
                 } else { }
 
                 self.intersected = false;

+ 0 - 4119
public/vwf/model/aframe/addon/aframe-extras.loaders.js

@@ -1,4119 +0,0 @@
-(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
-'use strict';
-
-require('./src/loaders');
-
-},{"./src/loaders":8}],2:[function(require,module,exports){
-'use strict';
-
-var _typeof2 = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
-
-var _typeof = typeof Symbol === "function" && _typeof2(Symbol.iterator) === "symbol" ? function (obj) {
-  return typeof obj === "undefined" ? "undefined" : _typeof2(obj);
-} : function (obj) {
-  return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj === "undefined" ? "undefined" : _typeof2(obj);
-};
-
-/**
- * @author Kyle-Larson https://github.com/Kyle-Larson
- * @author Takahiro https://github.com/takahirox
- * @author Lewy Blue https://github.com/looeee
- *
- * Loader loads FBX file and generates Group representing FBX scene.
- * Requires FBX file to be >= 7.0 and in ASCII or to be any version in Binary format.
- *
- * Supports:
- *  Mesh Generation (Positional Data)
- *  Normal Data (Per Vertex Drawing Instance)
- *  UV Data (Per Vertex Drawing Instance)
- *  Skinning
- *  Animation
- *  - Separated Animations based on stacks.
- *  - Skeletal & Non-Skeletal Animations
- *  NURBS (Open, Closed and Periodic forms)
- *
- * Needs Support:
- *  Euler rotation order
- *
- *
- * FBX format references:
- *  https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
- *
- *  Binary format specification:
- *    https://code.blender.org/2013/08/fbx-binary-file-format-specification/
- *    https://wiki.rogiken.org/specifications/file-format/fbx/ (more detail but Japanese)
- */
-
-// Monkeypatch for <r89
-THREE.LoaderUtils = {
-  extractUrlBase: THREE.Loader.prototype.extractUrlBase,
-  decodeText: function decodeText(array) {
-    return new TextDecoder().decode(array);
-  }
-};
-
-(function () {
-
-  module.exports = THREE.FBXLoader = function (manager) {
-
-    this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
-  };
-
-  Object.assign(THREE.FBXLoader.prototype, {
-
-    load: function load(url, onLoad, onProgress, onError) {
-
-      var self = this;
-
-      var resourceDirectory = THREE.LoaderUtils.extractUrlBase(url);
-
-      var loader = new THREE.FileLoader(this.manager);
-      loader.setResponseType('arraybuffer');
-      loader.load(url, function (buffer) {
-
-        try {
-
-          var scene = self.parse(buffer, resourceDirectory);
-          onLoad(scene);
-        } catch (error) {
-
-          window.setTimeout(function () {
-
-            if (onError) onError(error);
-
-            self.manager.itemError(url);
-          }, 0);
-        }
-      }, onProgress, onError);
-    },
-
-    parse: function parse(FBXBuffer, resourceDirectory) {
-
-      var FBXTree;
-
-      if (isFbxFormatBinary(FBXBuffer)) {
-
-        FBXTree = new BinaryParser().parse(FBXBuffer);
-      } else {
-
-        var FBXText = convertArrayBufferToString(FBXBuffer);
-
-        if (!isFbxFormatASCII(FBXText)) {
-
-          throw new Error('THREE.FBXLoader: Unknown format.');
-        }
-
-        if (getFbxVersion(FBXText) < 7000) {
-
-          throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion(FBXText));
-        }
-
-        FBXTree = new TextParser().parse(FBXText);
-      }
-
-      // console.log( FBXTree );
-
-      var connections = parseConnections(FBXTree);
-      var images = parseImages(FBXTree);
-      var textures = parseTextures(FBXTree, new THREE.TextureLoader(this.manager).setPath(resourceDirectory), images, connections);
-      var materials = parseMaterials(FBXTree, textures, connections);
-      var skeletons = parseDeformers(FBXTree, connections);
-      var geometryMap = parseGeometries(FBXTree, connections, skeletons);
-      var sceneGraph = parseScene(FBXTree, connections, skeletons, geometryMap, materials);
-
-      return sceneGraph;
-    }
-
-  });
-
-  // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
-  // and details the connection type
-  function parseConnections(FBXTree) {
-
-    var connectionMap = new Map();
-
-    if ('Connections' in FBXTree) {
-
-      var rawConnections = FBXTree.Connections.connections;
-
-      rawConnections.forEach(function (rawConnection) {
-
-        var fromID = rawConnection[0];
-        var toID = rawConnection[1];
-        var relationship = rawConnection[2];
-
-        if (!connectionMap.has(fromID)) {
-
-          connectionMap.set(fromID, {
-            parents: [],
-            children: []
-          });
-        }
-
-        var parentRelationship = { ID: toID, relationship: relationship };
-        connectionMap.get(fromID).parents.push(parentRelationship);
-
-        if (!connectionMap.has(toID)) {
-
-          connectionMap.set(toID, {
-            parents: [],
-            children: []
-          });
-        }
-
-        var childRelationship = { ID: fromID, relationship: relationship };
-        connectionMap.get(toID).children.push(childRelationship);
-      });
-    }
-
-    return connectionMap;
-  }
-
-  // Parse FBXTree.Objects.Video for embedded image data
-  // These images are connected to textures in FBXTree.Objects.Textures
-  // via FBXTree.Connections.
-  function parseImages(FBXTree) {
-
-    var images = {};
-    var blobs = {};
-
-    if ('Video' in FBXTree.Objects) {
-
-      var videoNodes = FBXTree.Objects.Video;
-
-      for (var nodeID in videoNodes) {
-
-        var videoNode = videoNodes[nodeID];
-
-        var id = parseInt(nodeID);
-
-        images[id] = videoNode.Filename;
-
-        // raw image data is in videoNode.Content
-        if ('Content' in videoNode) {
-
-          var arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0;
-          var base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== '';
-
-          if (arrayBufferContent || base64Content) {
-
-            var image = parseImage(videoNodes[nodeID]);
-
-            blobs[videoNode.Filename] = image;
-          }
-        }
-      }
-    }
-
-    for (var id in images) {
-
-      var filename = images[id];
-
-      if (blobs[filename] !== undefined) images[id] = blobs[filename];else images[id] = images[id].split('\\').pop();
-    }
-
-    return images;
-  }
-
-  // Parse embedded image data in FBXTree.Video.Content
-  function parseImage(videoNode) {
-
-    var content = videoNode.Content;
-    var fileName = videoNode.RelativeFilename || videoNode.Filename;
-    var extension = fileName.slice(fileName.lastIndexOf('.') + 1).toLowerCase();
-
-    var type;
-
-    switch (extension) {
-
-      case 'bmp':
-
-        type = 'image/bmp';
-        break;
-
-      case 'jpg':
-      case 'jpeg':
-
-        type = 'image/jpeg';
-        break;
-
-      case 'png':
-
-        type = 'image/png';
-        break;
-
-      case 'tif':
-
-        type = 'image/tiff';
-        break;
-
-      default:
-
-        console.warn('FBXLoader: Image type "' + extension + '" is not supported.');
-        return;
-
-    }
-
-    if (typeof content === 'string') {
-      // ASCII format
-
-      return 'data:' + type + ';base64,' + content;
-    } else {
-      // Binary Format
-
-      var array = new Uint8Array(content);
-      return window.URL.createObjectURL(new Blob([array], { type: type }));
-    }
-  }
-
-  // Parse nodes in FBXTree.Objects.Texture
-  // These contain details such as UV scaling, cropping, rotation etc and are connected
-  // to images in FBXTree.Objects.Video
-  function parseTextures(FBXTree, loader, images, connections) {
-
-    var textureMap = new Map();
-
-    if ('Texture' in FBXTree.Objects) {
-
-      var textureNodes = FBXTree.Objects.Texture;
-      for (var nodeID in textureNodes) {
-
-        var texture = parseTexture(textureNodes[nodeID], loader, images, connections);
-        textureMap.set(parseInt(nodeID), texture);
-      }
-    }
-
-    return textureMap;
-  }
-
-  // Parse individual node in FBXTree.Objects.Texture
-  function parseTexture(textureNode, loader, images, connections) {
-
-    var texture = loadTexture(textureNode, loader, images, connections);
-
-    texture.ID = textureNode.id;
-
-    texture.name = textureNode.attrName;
-
-    var wrapModeU = textureNode.WrapModeU;
-    var wrapModeV = textureNode.WrapModeV;
-
-    var valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
-    var valueV = wrapModeV !== undefined ? wrapModeV.value : 0;
-
-    // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
-    // 0: repeat(default), 1: clamp
-
-    texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
-    texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
-
-    if ('Scaling' in textureNode) {
-
-      var values = textureNode.Scaling.value;
-
-      texture.repeat.x = values[0];
-      texture.repeat.y = values[1];
-    }
-
-    return texture;
-  }
-
-  // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader
-  function loadTexture(textureNode, loader, images, connections) {
-
-    var fileName;
-
-    var currentPath = loader.path;
-
-    var children = connections.get(textureNode.id).children;
-
-    if (children !== undefined && children.length > 0 && images[children[0].ID] !== undefined) {
-
-      fileName = images[children[0].ID];
-
-      if (fileName.indexOf('blob:') === 0 || fileName.indexOf('data:') === 0) {
-
-        loader.setPath(undefined);
-      }
-    }
-
-    var texture = loader.load(fileName);
-
-    loader.setPath(currentPath);
-
-    return texture;
-  }
-
-  // Parse nodes in FBXTree.Objects.Material
-  function parseMaterials(FBXTree, textureMap, connections) {
-
-    var materialMap = new Map();
-
-    if ('Material' in FBXTree.Objects) {
-
-      var materialNodes = FBXTree.Objects.Material;
-
-      for (var nodeID in materialNodes) {
-
-        var material = parseMaterial(FBXTree, materialNodes[nodeID], textureMap, connections);
-
-        if (material !== null) materialMap.set(parseInt(nodeID), material);
-      }
-    }
-
-    return materialMap;
-  }
-
-  // Parse single node in FBXTree.Objects.Material
-  // Materials are connected to texture maps in FBXTree.Objects.Textures
-  // FBX format currently only supports Lambert and Phong shading models
-  function parseMaterial(FBXTree, materialNode, textureMap, connections) {
-
-    var ID = materialNode.id;
-    var name = materialNode.attrName;
-    var type = materialNode.ShadingModel;
-
-    //Case where FBX wraps shading model in property object.
-    if ((typeof type === 'undefined' ? 'undefined' : _typeof(type)) === 'object') {
-
-      type = type.value;
-    }
-
-    // Ignore unused materials which don't have any connections.
-    if (!connections.has(ID)) return null;
-
-    var parameters = parseParameters(FBXTree, materialNode, textureMap, ID, connections);
-
-    var material;
-
-    switch (type.toLowerCase()) {
-
-      case 'phong':
-        material = new THREE.MeshPhongMaterial();
-        break;
-      case 'lambert':
-        material = new THREE.MeshLambertMaterial();
-        break;
-      default:
-        console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type);
-        material = new THREE.MeshPhongMaterial({ color: 0x3300ff });
-        break;
-
-    }
-
-    material.setValues(parameters);
-    material.name = name;
-
-    return material;
-  }
-
-  // Parse FBX material and return parameters suitable for a three.js material
-  // Also parse the texture map and return any textures associated with the material
-  function parseParameters(FBXTree, properties, textureMap, ID, connections) {
-
-    var parameters = {};
-
-    if (properties.BumpFactor) {
-
-      parameters.bumpScale = properties.BumpFactor.value;
-    }
-    if (properties.Diffuse) {
-
-      parameters.color = new THREE.Color().fromArray(properties.Diffuse.value);
-    }
-    if (properties.DisplacementFactor) {
-
-      parameters.displacementScale = properties.DisplacementFactor.value;
-    }
-    if (properties.ReflectionFactor) {
-
-      parameters.reflectivity = properties.ReflectionFactor.value;
-    }
-    if (properties.Specular) {
-
-      parameters.specular = new THREE.Color().fromArray(properties.Specular.value);
-    }
-    if (properties.Shininess) {
-
-      parameters.shininess = properties.Shininess.value;
-    }
-    if (properties.Emissive) {
-
-      parameters.emissive = new THREE.Color().fromArray(properties.Emissive.value);
-    }
-    if (properties.EmissiveFactor) {
-
-      parameters.emissiveIntensity = parseFloat(properties.EmissiveFactor.value);
-    }
-    if (properties.Opacity) {
-
-      parameters.opacity = parseFloat(properties.Opacity.value);
-    }
-    if (parameters.opacity < 1.0) {
-
-      parameters.transparent = true;
-    }
-
-    connections.get(ID).children.forEach(function (child) {
-
-      var type = child.relationship;
-
-      switch (type) {
-
-        case 'Bump':
-          parameters.bumpMap = textureMap.get(child.ID);
-          break;
-
-        case 'DiffuseColor':
-          parameters.map = getTexture(FBXTree, textureMap, child.ID, connections);
-          break;
-
-        case 'DisplacementColor':
-          parameters.displacementMap = getTexture(FBXTree, textureMap, child.ID, connections);
-          break;
-
-        case 'EmissiveColor':
-          parameters.emissiveMap = getTexture(FBXTree, textureMap, child.ID, connections);
-          break;
-
-        case 'NormalMap':
-          parameters.normalMap = getTexture(FBXTree, textureMap, child.ID, connections);
-          break;
-
-        case 'ReflectionColor':
-          parameters.envMap = getTexture(FBXTree, textureMap, child.ID, connections);
-          parameters.envMap.mapping = THREE.EquirectangularReflectionMapping;
-          break;
-
-        case 'SpecularColor':
-          parameters.specularMap = getTexture(FBXTree, textureMap, child.ID, connections);
-          break;
-
-        case 'TransparentColor':
-          parameters.alphaMap = getTexture(FBXTree, textureMap, child.ID, connections);
-          parameters.transparent = true;
-          break;
-
-        case 'AmbientColor':
-        case 'ShininessExponent': // AKA glossiness map
-        case 'SpecularFactor': // AKA specularLevel
-        case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
-        default:
-          console.warn('THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type);
-          break;
-
-      }
-    });
-
-    return parameters;
-  }
-
-  // get a texture from the textureMap for use by a material.
-  function getTexture(FBXTree, textureMap, id, connections) {
-
-    // if the texture is a layered texture, just use the first layer and issue a warning
-    if ('LayeredTexture' in FBXTree.Objects && id in FBXTree.Objects.LayeredTexture) {
-
-      console.warn('THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.');
-      id = connections.get(id).children[0].ID;
-    }
-
-    return textureMap.get(id);
-  }
-
-  // Parse nodes in FBXTree.Objects.Deformer
-  // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
-  // Generates map of Skeleton-like objects for use later when generating and binding skeletons.
-  function parseDeformers(FBXTree, connections) {
-
-    var skeletons = {};
-
-    if ('Deformer' in FBXTree.Objects) {
-
-      var DeformerNodes = FBXTree.Objects.Deformer;
-
-      for (var nodeID in DeformerNodes) {
-
-        var deformerNode = DeformerNodes[nodeID];
-
-        if (deformerNode.attrType === 'Skin') {
-
-          var relationships = connections.get(parseInt(nodeID));
-
-          var skeleton = parseSkeleton(relationships, DeformerNodes);
-          skeleton.ID = nodeID;
-
-          if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: skeleton attached to more than one geometry is not supported.');
-          skeleton.geometryID = relationships.parents[0].ID;
-
-          skeletons[nodeID] = skeleton;
-        }
-      }
-    }
-
-    return skeletons;
-  }
-
-  // Parse single nodes in FBXTree.Objects.Deformer
-  // The top level deformer nodes have type 'Skin' and subDeformer nodes have type 'Cluster'
-  // Each skin node represents a skeleton and each cluster node represents a bone
-  function parseSkeleton(connections, deformerNodes) {
-
-    var rawBones = [];
-
-    connections.children.forEach(function (child) {
-
-      var subDeformerNode = deformerNodes[child.ID];
-
-      if (subDeformerNode.attrType !== 'Cluster') return;
-
-      var rawBone = {
-
-        ID: child.ID,
-        indices: [],
-        weights: [],
-        transform: new THREE.Matrix4().fromArray(subDeformerNode.Transform.a),
-        transformLink: new THREE.Matrix4().fromArray(subDeformerNode.TransformLink.a),
-        linkMode: subDeformerNode.Mode
-
-      };
-
-      if ('Indexes' in subDeformerNode) {
-
-        rawBone.indices = subDeformerNode.Indexes.a;
-        rawBone.weights = subDeformerNode.Weights.a;
-      }
-
-      rawBones.push(rawBone);
-    });
-
-    return {
-
-      rawBones: rawBones,
-      bones: []
-
-    };
-  }
-
-  // Parse nodes in FBXTree.Objects.Geometry
-  function parseGeometries(FBXTree, connections, skeletons) {
-
-    var geometryMap = new Map();
-
-    if ('Geometry' in FBXTree.Objects) {
-
-      var geometryNodes = FBXTree.Objects.Geometry;
-
-      for (var nodeID in geometryNodes) {
-
-        var relationships = connections.get(parseInt(nodeID));
-        var geo = parseGeometry(FBXTree, relationships, geometryNodes[nodeID], skeletons);
-
-        geometryMap.set(parseInt(nodeID), geo);
-      }
-    }
-
-    return geometryMap;
-  }
-
-  // Parse single node in FBXTree.Objects.Geometry
-  function parseGeometry(FBXTree, relationships, geometryNode, skeletons) {
-
-    switch (geometryNode.attrType) {
-
-      case 'Mesh':
-        return parseMeshGeometry(FBXTree, relationships, geometryNode, skeletons);
-        break;
-
-      case 'NurbsCurve':
-        return parseNurbsGeometry(geometryNode);
-        break;
-
-    }
-  }
-
-  // Parse single node mesh geometry in FBXTree.Objects.Geometry
-  function parseMeshGeometry(FBXTree, relationships, geometryNode, skeletons) {
-
-    var modelNodes = relationships.parents.map(function (parent) {
-
-      return FBXTree.Objects.Model[parent.ID];
-    });
-
-    // don't create geometry if it is not associated with any models
-    if (modelNodes.length === 0) return;
-
-    var skeleton = relationships.children.reduce(function (skeleton, child) {
-
-      if (skeletons[child.ID] !== undefined) skeleton = skeletons[child.ID];
-
-      return skeleton;
-    }, null);
-
-    var preTransform = new THREE.Matrix4();
-
-    // TODO: if there is more than one model associated with the geometry, AND the models have
-    // different geometric transforms, then this will cause problems
-    // if ( modelNodes.length > 1 ) { }
-
-    // For now just assume one model and get the preRotations from that
-    var modelNode = modelNodes[0];
-
-    if ('GeometricRotation' in modelNode) {
-
-      var array = modelNode.GeometricRotation.value.map(THREE.Math.degToRad);
-      array[3] = 'ZYX';
-
-      preTransform.makeRotationFromEuler(new THREE.Euler().fromArray(array));
-    }
-
-    if ('GeometricTranslation' in modelNode) {
-
-      preTransform.setPosition(new THREE.Vector3().fromArray(modelNode.GeometricTranslation.value));
-    }
-
-    return genGeometry(FBXTree, relationships, geometryNode, skeleton, preTransform);
-  }
-
-  // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry
-  function genGeometry(FBXTree, relationships, geometryNode, skeleton, preTransform) {
-
-    var vertexPositions = geometryNode.Vertices.a;
-    var vertexIndices = geometryNode.PolygonVertexIndex.a;
-
-    // create arrays to hold the final data used to build the buffergeometry
-    var vertexBuffer = [];
-    var normalBuffer = [];
-    var colorsBuffer = [];
-    var uvsBuffer = [];
-    var materialIndexBuffer = [];
-    var vertexWeightsBuffer = [];
-    var weightsIndicesBuffer = [];
-
-    if (geometryNode.LayerElementColor) {
-
-      var colorInfo = getColors(geometryNode.LayerElementColor[0]);
-    }
-
-    if (geometryNode.LayerElementMaterial) {
-
-      var materialInfo = getMaterials(geometryNode.LayerElementMaterial[0]);
-    }
-
-    if (geometryNode.LayerElementNormal) {
-
-      var normalInfo = getNormals(geometryNode.LayerElementNormal[0]);
-    }
-
-    if (geometryNode.LayerElementUV) {
-
-      var uvInfo = [];
-      var i = 0;
-      while (geometryNode.LayerElementUV[i]) {
-
-        uvInfo.push(getUVs(geometryNode.LayerElementUV[i]));
-        i++;
-      }
-    }
-
-    var weightTable = {};
-
-    if (skeleton !== null) {
-
-      skeleton.rawBones.forEach(function (rawBone, i) {
-
-        // loop over the bone's vertex indices and weights
-        rawBone.indices.forEach(function (index, j) {
-
-          if (weightTable[index] === undefined) weightTable[index] = [];
-
-          weightTable[index].push({
-
-            id: i,
-            weight: rawBone.weights[j]
-
-          });
-        });
-      });
-    }
-
-    var polygonIndex = 0;
-    var faceLength = 0;
-    var displayedWeightsWarning = false;
-
-    // these will hold data for a single face
-    var vertexPositionIndexes = [];
-    var faceNormals = [];
-    var faceColors = [];
-    var faceUVs = [];
-    var faceWeights = [];
-    var faceWeightIndices = [];
-
-    vertexIndices.forEach(function (vertexIndex, polygonVertexIndex) {
-
-      var endOfFace = false;
-
-      // Face index and vertex index arrays are combined in a single array
-      // A cube with quad faces looks like this:
-      // PolygonVertexIndex: *24 {
-      //  a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
-      //  }
-      // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
-      // to find index of last vertex multiply by -1 and subtract 1: -3 * - 1 - 1 = 2
-      if (vertexIndex < 0) {
-
-        vertexIndex = vertexIndex ^ -1; // equivalent to ( x * -1 ) - 1
-        vertexIndices[polygonVertexIndex] = vertexIndex;
-        endOfFace = true;
-      }
-
-      var weightIndices = [];
-      var weights = [];
-
-      vertexPositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2);
-
-      if (colorInfo) {
-
-        var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, colorInfo);
-
-        faceColors.push(data[0], data[1], data[2]);
-      }
-
-      if (skeleton) {
-
-        if (weightTable[vertexIndex] !== undefined) {
-
-          weightTable[vertexIndex].forEach(function (wt) {
-
-            weights.push(wt.weight);
-            weightIndices.push(wt.id);
-          });
-        }
-
-        if (weights.length > 4) {
-
-          if (!displayedWeightsWarning) {
-
-            console.warn('THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.');
-            displayedWeightsWarning = true;
-          }
-
-          var wIndex = [0, 0, 0, 0];
-          var Weight = [0, 0, 0, 0];
-
-          weights.forEach(function (weight, weightIndex) {
-
-            var currentWeight = weight;
-            var currentIndex = weightIndices[weightIndex];
-
-            Weight.forEach(function (comparedWeight, comparedWeightIndex, comparedWeightArray) {
-
-              if (currentWeight > comparedWeight) {
-
-                comparedWeightArray[comparedWeightIndex] = currentWeight;
-                currentWeight = comparedWeight;
-
-                var tmp = wIndex[comparedWeightIndex];
-                wIndex[comparedWeightIndex] = currentIndex;
-                currentIndex = tmp;
-              }
-            });
-          });
-
-          weightIndices = wIndex;
-          weights = Weight;
-        }
-
-        // if the weight array is shorter than 4 pad with 0s
-        while (weights.length < 4) {
-
-          weights.push(0);
-          weightIndices.push(0);
-        }
-
-        for (var i = 0; i < 4; ++i) {
-
-          faceWeights.push(weights[i]);
-          faceWeightIndices.push(weightIndices[i]);
-        }
-      }
-
-      if (normalInfo) {
-
-        var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, normalInfo);
-
-        faceNormals.push(data[0], data[1], data[2]);
-      }
-
-      if (materialInfo && materialInfo.mappingType !== 'AllSame') {
-
-        var materialIndex = getData(polygonVertexIndex, polygonIndex, vertexIndex, materialInfo)[0];
-      }
-
-      if (uvInfo) {
-
-        uvInfo.forEach(function (uv, i) {
-
-          var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, uv);
-
-          if (faceUVs[i] === undefined) {
-
-            faceUVs[i] = [];
-          }
-
-          faceUVs[i].push(data[0]);
-          faceUVs[i].push(data[1]);
-        });
-      }
-
-      faceLength++;
-
-      // we have reached the end of a face - it may have 4 sides though
-      // in which case the data is split to represent two 3 sided faces
-      if (endOfFace) {
-
-        for (var i = 2; i < faceLength; i++) {
-
-          vertexBuffer.push(vertexPositions[vertexPositionIndexes[0]]);
-          vertexBuffer.push(vertexPositions[vertexPositionIndexes[1]]);
-          vertexBuffer.push(vertexPositions[vertexPositionIndexes[2]]);
-
-          vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3]]);
-          vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3 + 1]]);
-          vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3 + 2]]);
-
-          vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3]]);
-          vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3 + 1]]);
-          vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3 + 2]]);
-
-          if (skeleton) {
-
-            vertexWeightsBuffer.push(faceWeights[0]);
-            vertexWeightsBuffer.push(faceWeights[1]);
-            vertexWeightsBuffer.push(faceWeights[2]);
-            vertexWeightsBuffer.push(faceWeights[3]);
-
-            vertexWeightsBuffer.push(faceWeights[(i - 1) * 4]);
-            vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 1]);
-            vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 2]);
-            vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 3]);
-
-            vertexWeightsBuffer.push(faceWeights[i * 4]);
-            vertexWeightsBuffer.push(faceWeights[i * 4 + 1]);
-            vertexWeightsBuffer.push(faceWeights[i * 4 + 2]);
-            vertexWeightsBuffer.push(faceWeights[i * 4 + 3]);
-
-            weightsIndicesBuffer.push(faceWeightIndices[0]);
-            weightsIndicesBuffer.push(faceWeightIndices[1]);
-            weightsIndicesBuffer.push(faceWeightIndices[2]);
-            weightsIndicesBuffer.push(faceWeightIndices[3]);
-
-            weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4]);
-            weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 1]);
-            weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 2]);
-            weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 3]);
-
-            weightsIndicesBuffer.push(faceWeightIndices[i * 4]);
-            weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 1]);
-            weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 2]);
-            weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 3]);
-          }
-
-          if (colorInfo) {
-
-            colorsBuffer.push(faceColors[0]);
-            colorsBuffer.push(faceColors[1]);
-            colorsBuffer.push(faceColors[2]);
-
-            colorsBuffer.push(faceColors[(i - 1) * 3]);
-            colorsBuffer.push(faceColors[(i - 1) * 3 + 1]);
-            colorsBuffer.push(faceColors[(i - 1) * 3 + 2]);
-
-            colorsBuffer.push(faceColors[i * 3]);
-            colorsBuffer.push(faceColors[i * 3 + 1]);
-            colorsBuffer.push(faceColors[i * 3 + 2]);
-          }
-
-          if (materialInfo && materialInfo.mappingType !== 'AllSame') {
-
-            materialIndexBuffer.push(materialIndex);
-            materialIndexBuffer.push(materialIndex);
-            materialIndexBuffer.push(materialIndex);
-          }
-
-          if (normalInfo) {
-
-            normalBuffer.push(faceNormals[0]);
-            normalBuffer.push(faceNormals[1]);
-            normalBuffer.push(faceNormals[2]);
-
-            normalBuffer.push(faceNormals[(i - 1) * 3]);
-            normalBuffer.push(faceNormals[(i - 1) * 3 + 1]);
-            normalBuffer.push(faceNormals[(i - 1) * 3 + 2]);
-
-            normalBuffer.push(faceNormals[i * 3]);
-            normalBuffer.push(faceNormals[i * 3 + 1]);
-            normalBuffer.push(faceNormals[i * 3 + 2]);
-          }
-
-          if (uvInfo) {
-
-            uvInfo.forEach(function (uv, j) {
-
-              if (uvsBuffer[j] === undefined) uvsBuffer[j] = [];
-
-              uvsBuffer[j].push(faceUVs[j][0]);
-              uvsBuffer[j].push(faceUVs[j][1]);
-
-              uvsBuffer[j].push(faceUVs[j][(i - 1) * 2]);
-              uvsBuffer[j].push(faceUVs[j][(i - 1) * 2 + 1]);
-
-              uvsBuffer[j].push(faceUVs[j][i * 2]);
-              uvsBuffer[j].push(faceUVs[j][i * 2 + 1]);
-            });
-          }
-        }
-
-        polygonIndex++;
-        faceLength = 0;
-
-        // reset arrays for the next face
-        vertexPositionIndexes = [];
-        faceNormals = [];
-        faceColors = [];
-        faceUVs = [];
-        faceWeights = [];
-        faceWeightIndices = [];
-      }
-    });
-
-    var geo = new THREE.BufferGeometry();
-    geo.name = geometryNode.name;
-
-    var positionAttribute = new THREE.Float32BufferAttribute(vertexBuffer, 3);
-
-    preTransform.applyToBufferAttribute(positionAttribute);
-
-    geo.addAttribute('position', positionAttribute);
-
-    if (colorsBuffer.length > 0) {
-
-      geo.addAttribute('color', new THREE.Float32BufferAttribute(colorsBuffer, 3));
-    }
-
-    if (skeleton) {
-
-      geo.addAttribute('skinIndex', new THREE.Float32BufferAttribute(weightsIndicesBuffer, 4));
-
-      geo.addAttribute('skinWeight', new THREE.Float32BufferAttribute(vertexWeightsBuffer, 4));
-
-      // used later to bind the skeleton to the model
-      geo.FBX_Deformer = skeleton;
-    }
-
-    if (normalBuffer.length > 0) {
-
-      var normalAttribute = new THREE.Float32BufferAttribute(normalBuffer, 3);
-
-      var normalMatrix = new THREE.Matrix3().getNormalMatrix(preTransform);
-      normalMatrix.applyToBufferAttribute(normalAttribute);
-
-      geo.addAttribute('normal', normalAttribute);
-    }
-
-    uvsBuffer.forEach(function (uvBuffer, i) {
-
-      // subsequent uv buffers are called 'uv1', 'uv2', ...
-      var name = 'uv' + (i + 1).toString();
-
-      // the first uv buffer is just called 'uv'
-      if (i === 0) {
-
-        name = 'uv';
-      }
-
-      geo.addAttribute(name, new THREE.Float32BufferAttribute(uvsBuffer[i], 2));
-    });
-
-    if (materialInfo && materialInfo.mappingType !== 'AllSame') {
-
-      // Convert the material indices of each vertex into rendering groups on the geometry.
-      var prevMaterialIndex = materialIndexBuffer[0];
-      var startIndex = 0;
-
-      materialIndexBuffer.forEach(function (currentIndex, i) {
-
-        if (currentIndex !== prevMaterialIndex) {
-
-          geo.addGroup(startIndex, i - startIndex, prevMaterialIndex);
-
-          prevMaterialIndex = currentIndex;
-          startIndex = i;
-        }
-      });
-
-      // the loop above doesn't add the last group, do that here.
-      if (geo.groups.length > 0) {
-
-        var lastGroup = geo.groups[geo.groups.length - 1];
-        var lastIndex = lastGroup.start + lastGroup.count;
-
-        if (lastIndex !== materialIndexBuffer.length) {
-
-          geo.addGroup(lastIndex, materialIndexBuffer.length - lastIndex, prevMaterialIndex);
-        }
-      }
-
-      // case where there are multiple materials but the whole geometry is only
-      // using one of them
-      if (geo.groups.length === 0) {
-
-        geo.addGroup(0, materialIndexBuffer.length, materialIndexBuffer[0]);
-      }
-    }
-
-    return geo;
-  }
-
-  // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
-  function getNormals(NormalNode) {
-
-    var mappingType = NormalNode.MappingInformationType;
-    var referenceType = NormalNode.ReferenceInformationType;
-    var buffer = NormalNode.Normals.a;
-    var indexBuffer = [];
-    if (referenceType === 'IndexToDirect') {
-
-      if ('NormalIndex' in NormalNode) {
-
-        indexBuffer = NormalNode.NormalIndex.a;
-      } else if ('NormalsIndex' in NormalNode) {
-
-        indexBuffer = NormalNode.NormalsIndex.a;
-      }
-    }
-
-    return {
-      dataSize: 3,
-      buffer: buffer,
-      indices: indexBuffer,
-      mappingType: mappingType,
-      referenceType: referenceType
-    };
-  }
-
-  // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
-  function getUVs(UVNode) {
-
-    var mappingType = UVNode.MappingInformationType;
-    var referenceType = UVNode.ReferenceInformationType;
-    var buffer = UVNode.UV.a;
-    var indexBuffer = [];
-    if (referenceType === 'IndexToDirect') {
-
-      indexBuffer = UVNode.UVIndex.a;
-    }
-
-    return {
-      dataSize: 2,
-      buffer: buffer,
-      indices: indexBuffer,
-      mappingType: mappingType,
-      referenceType: referenceType
-    };
-  }
-
-  // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
-  function getColors(ColorNode) {
-
-    var mappingType = ColorNode.MappingInformationType;
-    var referenceType = ColorNode.ReferenceInformationType;
-    var buffer = ColorNode.Colors.a;
-    var indexBuffer = [];
-    if (referenceType === 'IndexToDirect') {
-
-      indexBuffer = ColorNode.ColorIndex.a;
-    }
-
-    return {
-      dataSize: 4,
-      buffer: buffer,
-      indices: indexBuffer,
-      mappingType: mappingType,
-      referenceType: referenceType
-    };
-  }
-
-  // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
-  function getMaterials(MaterialNode) {
-
-    var mappingType = MaterialNode.MappingInformationType;
-    var referenceType = MaterialNode.ReferenceInformationType;
-
-    if (mappingType === 'NoMappingInformation') {
-
-      return {
-        dataSize: 1,
-        buffer: [0],
-        indices: [0],
-        mappingType: 'AllSame',
-        referenceType: referenceType
-      };
-    }
-
-    var materialIndexBuffer = MaterialNode.Materials.a;
-
-    // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
-    // we expect.So we create an intermediate buffer that points to the index in the buffer,
-    // for conforming with the other functions we've written for other data.
-    var materialIndices = [];
-
-    for (var i = 0; i < materialIndexBuffer.length; ++i) {
-
-      materialIndices.push(i);
-    }
-
-    return {
-      dataSize: 1,
-      buffer: materialIndexBuffer,
-      indices: materialIndices,
-      mappingType: mappingType,
-      referenceType: referenceType
-    };
-  }
-
-  // Functions use the infoObject and given indices to return value array of geometry.
-  // Parameters:
-  // 	- polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
-  // 	- polygonIndex - Index of polygon in geometry.
-  // 	- vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
-  // 	- infoObject: can be materialInfo, normalInfo, UVInfo or colorInfo
-  // Index type:
-  //	- Direct: index is same as polygonVertexIndex
-  //	- IndexToDirect: infoObject has it's own set of indices
-  var dataArray = [];
-
-  var GetData = {
-
-    ByPolygonVertex: {
-
-      Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
-
-        var from = polygonVertexIndex * infoObject.dataSize;
-        var to = polygonVertexIndex * infoObject.dataSize + infoObject.dataSize;
-
-        return slice(dataArray, infoObject.buffer, from, to);
-      },
-
-      IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
-
-        var index = infoObject.indices[polygonVertexIndex];
-        var from = index * infoObject.dataSize;
-        var to = index * infoObject.dataSize + infoObject.dataSize;
-
-        return slice(dataArray, infoObject.buffer, from, to);
-      }
-
-    },
-
-    ByPolygon: {
-
-      Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
-
-        var from = polygonIndex * infoObject.dataSize;
-        var to = polygonIndex * infoObject.dataSize + infoObject.dataSize;
-
-        return slice(dataArray, infoObject.buffer, from, to);
-      },
-
-      IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
-
-        var index = infoObject.indices[polygonIndex];
-        var from = index * infoObject.dataSize;
-        var to = index * infoObject.dataSize + infoObject.dataSize;
-
-        return slice(dataArray, infoObject.buffer, from, to);
-      }
-
-    },
-
-    ByVertice: {
-
-      Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
-
-        var from = vertexIndex * infoObject.dataSize;
-        var to = vertexIndex * infoObject.dataSize + infoObject.dataSize;
-
-        return slice(dataArray, infoObject.buffer, from, to);
-      }
-
-    },
-
-    AllSame: {
-
-      IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
-
-        var from = infoObject.indices[0] * infoObject.dataSize;
-        var to = infoObject.indices[0] * infoObject.dataSize + infoObject.dataSize;
-
-        return slice(dataArray, infoObject.buffer, from, to);
-      }
-
-    }
-
-  };
-
-  function getData(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
-
-    return GetData[infoObject.mappingType][infoObject.referenceType](polygonVertexIndex, polygonIndex, vertexIndex, infoObject);
-  }
-
-  // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
-  function parseNurbsGeometry(geometryNode) {
-
-    if (THREE.NURBSCurve === undefined) {
-
-      console.error('THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.');
-      return new THREE.BufferGeometry();
-    }
-
-    var order = parseInt(geometryNode.Order);
-
-    if (isNaN(order)) {
-
-      console.error('THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geometryNode.Order, geometryNode.id);
-      return new THREE.BufferGeometry();
-    }
-
-    var degree = order - 1;
-
-    var knots = geometryNode.KnotVector.a;
-    var controlPoints = [];
-    var pointsValues = geometryNode.Points.a;
-
-    for (var i = 0, l = pointsValues.length; i < l; i += 4) {
-
-      controlPoints.push(new THREE.Vector4().fromArray(pointsValues, i));
-    }
-
-    var startKnot, endKnot;
-
-    if (geometryNode.Form === 'Closed') {
-
-      controlPoints.push(controlPoints[0]);
-    } else if (geometryNode.Form === 'Periodic') {
-
-      startKnot = degree;
-      endKnot = knots.length - 1 - startKnot;
-
-      for (var i = 0; i < degree; ++i) {
-
-        controlPoints.push(controlPoints[i]);
-      }
-    }
-
-    var curve = new THREE.NURBSCurve(degree, knots, controlPoints, startKnot, endKnot);
-    var vertices = curve.getPoints(controlPoints.length * 7);
-
-    var positions = new Float32Array(vertices.length * 3);
-
-    vertices.forEach(function (vertex, i) {
-
-      vertex.toArray(positions, i * 3);
-    });
-
-    var geometry = new THREE.BufferGeometry();
-    geometry.addAttribute('position', new THREE.BufferAttribute(positions, 3));
-
-    return geometry;
-  }
-
-  // create the main THREE.Group() to be returned by the loader
-  function parseScene(FBXTree, connections, skeletons, geometryMap, materialMap) {
-
-    var sceneGraph = new THREE.Group();
-
-    var modelMap = parseModels(FBXTree, skeletons, geometryMap, materialMap, connections);
-
-    var modelNodes = FBXTree.Objects.Model;
-
-    modelMap.forEach(function (model) {
-
-      var modelNode = modelNodes[model.ID];
-      setLookAtProperties(FBXTree, model, modelNode, connections, sceneGraph);
-
-      var parentConnections = connections.get(model.ID).parents;
-
-      parentConnections.forEach(function (connection) {
-
-        var parent = modelMap.get(connection.ID);
-        if (parent !== undefined) parent.add(model);
-      });
-
-      if (model.parent === null) {
-
-        sceneGraph.add(model);
-      }
-    });
-
-    bindSkeleton(FBXTree, skeletons, geometryMap, modelMap, connections);
-
-    addAnimations(FBXTree, connections, sceneGraph);
-
-    createAmbientLight(FBXTree, sceneGraph);
-
-    return sceneGraph;
-  }
-
-  // parse nodes in FBXTree.Objects.Model
-  function parseModels(FBXTree, skeletons, geometryMap, materialMap, connections) {
-
-    var modelMap = new Map();
-    var modelNodes = FBXTree.Objects.Model;
-
-    for (var nodeID in modelNodes) {
-
-      var id = parseInt(nodeID);
-      var node = modelNodes[nodeID];
-      var relationships = connections.get(id);
-
-      var model = buildSkeleton(relationships, skeletons, id, node.attrName);
-
-      if (!model) {
-
-        switch (node.attrType) {
-
-          case 'Camera':
-            model = createCamera(FBXTree, relationships);
-            break;
-          case 'Light':
-            model = createLight(FBXTree, relationships);
-            break;
-          case 'Mesh':
-            model = createMesh(FBXTree, relationships, geometryMap, materialMap);
-            break;
-          case 'NurbsCurve':
-            model = createCurve(relationships, geometryMap);
-            break;
-          case 'LimbNode': // usually associated with a Bone, however if a Bone was not created we'll make a Group instead
-          case 'Null':
-          default:
-            model = new THREE.Group();
-            break;
-
-        }
-
-        model.name = THREE.PropertyBinding.sanitizeNodeName(node.attrName);
-        model.ID = id;
-      }
-
-      setModelTransforms(FBXTree, model, node);
-      modelMap.set(id, model);
-    }
-
-    return modelMap;
-  }
-
-  function buildSkeleton(relationships, skeletons, id, name) {
-
-    var bone = null;
-
-    relationships.parents.forEach(function (parent) {
-
-      for (var ID in skeletons) {
-
-        var skeleton = skeletons[ID];
-
-        skeleton.rawBones.forEach(function (rawBone, i) {
-
-          if (rawBone.ID === parent.ID) {
-
-            var subBone = bone;
-            bone = new THREE.Bone();
-            bone.matrixWorld.copy(rawBone.transformLink);
-
-            // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
-            bone.name = THREE.PropertyBinding.sanitizeNodeName(name);
-            bone.ID = id;
-
-            skeleton.bones[i] = bone;
-
-            // In cases where a bone is shared between multiple meshes
-            // duplicate the bone here and and it as a child of the first bone
-            if (subBone !== null) {
-
-              bone.add(subBone);
-            }
-          }
-        });
-      }
-    });
-
-    return bone;
-  }
-
-  // create a THREE.PerspectiveCamera or THREE.OrthographicCamera
-  function createCamera(FBXTree, relationships) {
-
-    var model;
-    var cameraAttribute;
-
-    relationships.children.forEach(function (child) {
-
-      var attr = FBXTree.Objects.NodeAttribute[child.ID];
-
-      if (attr !== undefined) {
-
-        cameraAttribute = attr;
-      }
-    });
-
-    if (cameraAttribute === undefined) {
-
-      model = new THREE.Object3D();
-    } else {
-
-      var type = 0;
-      if (cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1) {
-
-        type = 1;
-      }
-
-      var nearClippingPlane = 1;
-      if (cameraAttribute.NearPlane !== undefined) {
-
-        nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
-      }
-
-      var farClippingPlane = 1000;
-      if (cameraAttribute.FarPlane !== undefined) {
-
-        farClippingPlane = cameraAttribute.FarPlane.value / 1000;
-      }
-
-      var width = window.innerWidth;
-      var height = window.innerHeight;
-
-      if (cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined) {
-
-        width = cameraAttribute.AspectWidth.value;
-        height = cameraAttribute.AspectHeight.value;
-      }
-
-      var aspect = width / height;
-
-      var fov = 45;
-      if (cameraAttribute.FieldOfView !== undefined) {
-
-        fov = cameraAttribute.FieldOfView.value;
-      }
-
-      var focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
-
-      switch (type) {
-
-        case 0:
-          // Perspective
-          model = new THREE.PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane);
-          if (focalLength !== null) model.setFocalLength(focalLength);
-          break;
-
-        case 1:
-          // Orthographic
-          model = new THREE.OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, nearClippingPlane, farClippingPlane);
-          break;
-
-        default:
-          console.warn('THREE.FBXLoader: Unknown camera type ' + type + '.');
-          model = new THREE.Object3D();
-          break;
-
-      }
-    }
-
-    return model;
-  }
-
-  // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight
-  function createLight(FBXTree, relationships) {
-
-    var model;
-    var lightAttribute;
-
-    relationships.children.forEach(function (child) {
-
-      var attr = FBXTree.Objects.NodeAttribute[child.ID];
-
-      if (attr !== undefined) {
-
-        lightAttribute = attr;
-      }
-    });
-
-    if (lightAttribute === undefined) {
-
-      model = new THREE.Object3D();
-    } else {
-
-      var type;
-
-      // LightType can be undefined for Point lights
-      if (lightAttribute.LightType === undefined) {
-
-        type = 0;
-      } else {
-
-        type = lightAttribute.LightType.value;
-      }
-
-      var color = 0xffffff;
-
-      if (lightAttribute.Color !== undefined) {
-
-        color = new THREE.Color().fromArray(lightAttribute.Color.value);
-      }
-
-      var intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100;
-
-      // light disabled
-      if (lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0) {
-
-        intensity = 0;
-      }
-
-      var distance = 0;
-      if (lightAttribute.FarAttenuationEnd !== undefined) {
-
-        if (lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0) {
-
-          distance = 0;
-        } else {
-
-          distance = lightAttribute.FarAttenuationEnd.value / 1000;
-        }
-      }
-
-      // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
-      var decay = 1;
-
-      switch (type) {
-
-        case 0:
-          // Point
-          model = new THREE.PointLight(color, intensity, distance, decay);
-          break;
-
-        case 1:
-          // Directional
-          model = new THREE.DirectionalLight(color, intensity);
-          break;
-
-        case 2:
-          // Spot
-          var angle = Math.PI / 3;
-
-          if (lightAttribute.InnerAngle !== undefined) {
-
-            angle = THREE.Math.degToRad(lightAttribute.InnerAngle.value);
-          }
-
-          var penumbra = 0;
-          if (lightAttribute.OuterAngle !== undefined) {
-
-            // TODO: this is not correct - FBX calculates outer and inner angle in degrees
-            // with OuterAngle > InnerAngle && OuterAngle <= Math.PI
-            // while three.js uses a penumbra between (0, 1) to attenuate the inner angle
-            penumbra = THREE.Math.degToRad(lightAttribute.OuterAngle.value);
-            penumbra = Math.max(penumbra, 1);
-          }
-
-          model = new THREE.SpotLight(color, intensity, distance, angle, penumbra, decay);
-          break;
-
-        default:
-          console.warn('THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.');
-          model = new THREE.PointLight(color, intensity);
-          break;
-
-      }
-
-      if (lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1) {
-
-        model.castShadow = true;
-      }
-    }
-
-    return model;
-  }
-
-  function createMesh(FBXTree, relationships, geometryMap, materialMap) {
-
-    var model;
-    var geometry = null;
-    var material = null;
-    var materials = [];
-
-    // get geometry and materials(s) from connections
-    relationships.children.forEach(function (child) {
-
-      if (geometryMap.has(child.ID)) {
-
-        geometry = geometryMap.get(child.ID);
-      }
-
-      if (materialMap.has(child.ID)) {
-
-        materials.push(materialMap.get(child.ID));
-      }
-    });
-
-    if (materials.length > 1) {
-
-      material = materials;
-    } else if (materials.length > 0) {
-
-      material = materials[0];
-    } else {
-
-      material = new THREE.MeshPhongMaterial({ color: 0xcccccc });
-      materials.push(material);
-    }
-
-    if ('color' in geometry.attributes) {
-
-      materials.forEach(function (material) {
-
-        material.vertexColors = THREE.VertexColors;
-      });
-    }
-
-    if (geometry.FBX_Deformer) {
-
-      materials.forEach(function (material) {
-
-        material.skinning = true;
-      });
-
-      model = new THREE.SkinnedMesh(geometry, material);
-    } else {
-
-      model = new THREE.Mesh(geometry, material);
-    }
-
-    return model;
-  }
-
-  function createCurve(relationships, geometryMap) {
-
-    var geometry = relationships.children.reduce(function (geo, child) {
-
-      if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID);
-
-      return geo;
-    }, null);
-
-    // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
-    var material = new THREE.LineBasicMaterial({ color: 0x3300ff, linewidth: 1 });
-    return new THREE.Line(geometry, material);
-  }
-
-  // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
-  function createAmbientLight(FBXTree, sceneGraph) {
-
-    if ('GlobalSettings' in FBXTree && 'AmbientColor' in FBXTree.GlobalSettings) {
-
-      var ambientColor = FBXTree.GlobalSettings.AmbientColor.value;
-      var r = ambientColor[0];
-      var g = ambientColor[1];
-      var b = ambientColor[2];
-
-      if (r !== 0 || g !== 0 || b !== 0) {
-
-        var color = new THREE.Color(r, g, b);
-        sceneGraph.add(new THREE.AmbientLight(color, 1));
-      }
-    }
-  }
-
-  function setLookAtProperties(FBXTree, model, modelNode, connections, sceneGraph) {
-
-    if ('LookAtProperty' in modelNode) {
-
-      var children = connections.get(model.ID).children;
-
-      children.forEach(function (child) {
-
-        if (child.relationship === 'LookAtProperty') {
-
-          var lookAtTarget = FBXTree.Objects.Model[child.ID];
-
-          if ('Lcl_Translation' in lookAtTarget) {
-
-            var pos = lookAtTarget.Lcl_Translation.value;
-
-            // DirectionalLight, SpotLight
-            if (model.target !== undefined) {
-
-              model.target.position.fromArray(pos);
-              sceneGraph.add(model.target);
-            } else {
-              // Cameras and other Object3Ds
-
-              model.lookAt(new THREE.Vector3().fromArray(pos));
-            }
-          }
-        }
-      });
-    }
-  }
-
-  // parse the model node for transform details and apply them to the model
-  function setModelTransforms(FBXTree, model, modelNode) {
-
-    // http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
-    if ('RotationOrder' in modelNode) {
-
-      var enums = ['XYZ', // default
-      'XZY', 'YZX', 'ZXY', 'YXZ', 'ZYX', 'SphericXYZ'];
-
-      var value = parseInt(modelNode.RotationOrder.value, 10);
-
-      if (value > 0 && value < 6) {
-
-        // model.rotation.order = enums[ value ];
-
-        // Note: Euler order other than XYZ is currently not supported, so just display a warning for now
-        console.warn('THREE.FBXLoader: unsupported Euler Order: %s. Currently only XYZ order is supported. Animations and rotations may be incorrect.', enums[value]);
-      } else if (value === 6) {
-
-        console.warn('THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.');
-      }
-    }
-
-    if ('Lcl_Translation' in modelNode) {
-
-      model.position.fromArray(modelNode.Lcl_Translation.value);
-    }
-
-    if ('Lcl_Rotation' in modelNode) {
-
-      var rotation = modelNode.Lcl_Rotation.value.map(THREE.Math.degToRad);
-      rotation.push('ZYX');
-      model.rotation.fromArray(rotation);
-    }
-
-    if ('Lcl_Scaling' in modelNode) {
-
-      model.scale.fromArray(modelNode.Lcl_Scaling.value);
-    }
-
-    if ('PreRotation' in modelNode) {
-
-      var array = modelNode.PreRotation.value.map(THREE.Math.degToRad);
-      array[3] = 'ZYX';
-
-      var preRotations = new THREE.Euler().fromArray(array);
-
-      preRotations = new THREE.Quaternion().setFromEuler(preRotations);
-      var currentRotation = new THREE.Quaternion().setFromEuler(model.rotation);
-      preRotations.multiply(currentRotation);
-      model.rotation.setFromQuaternion(preRotations, 'ZYX');
-    }
-  }
-
-  function bindSkeleton(FBXTree, skeletons, geometryMap, modelMap, connections) {
-
-    var bindMatrices = parsePoseNodes(FBXTree);
-
-    for (var ID in skeletons) {
-
-      var skeleton = skeletons[ID];
-
-      var parents = connections.get(parseInt(skeleton.ID)).parents;
-
-      parents.forEach(function (parent) {
-
-        if (geometryMap.has(parent.ID)) {
-
-          var geoID = parent.ID;
-          var geoRelationships = connections.get(geoID);
-
-          geoRelationships.parents.forEach(function (geoConnParent) {
-
-            if (modelMap.has(geoConnParent.ID)) {
-
-              var model = modelMap.get(geoConnParent.ID);
-
-              model.bind(new THREE.Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]);
-            }
-          });
-        }
-      });
-    }
-  }
-
-  function parsePoseNodes(FBXTree) {
-
-    var bindMatrices = {};
-
-    if ('Pose' in FBXTree.Objects) {
-
-      var BindPoseNode = FBXTree.Objects.Pose;
-
-      for (var nodeID in BindPoseNode) {
-
-        if (BindPoseNode[nodeID].attrType === 'BindPose') {
-
-          var poseNodes = BindPoseNode[nodeID].PoseNode;
-
-          if (Array.isArray(poseNodes)) {
-
-            poseNodes.forEach(function (poseNode) {
-
-              bindMatrices[poseNode.Node] = new THREE.Matrix4().fromArray(poseNode.Matrix.a);
-            });
-          } else {
-
-            bindMatrices[poseNodes.Node] = new THREE.Matrix4().fromArray(poseNodes.Matrix.a);
-          }
-        }
-      }
-    }
-
-    return bindMatrices;
-  }
-
-  function parseAnimations(FBXTree, connections) {
-
-    // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
-    // if this is undefined we can safely assume there are no animations
-    if (FBXTree.Objects.AnimationCurve === undefined) return undefined;
-
-    var curveNodesMap = parseAnimationCurveNodes(FBXTree);
-
-    parseAnimationCurves(FBXTree, connections, curveNodesMap);
-
-    var layersMap = parseAnimationLayers(FBXTree, connections, curveNodesMap);
-    var rawClips = parseAnimStacks(FBXTree, connections, layersMap);
-
-    return rawClips;
-  }
-
-  // parse nodes in FBXTree.Objects.AnimationCurveNode
-  // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
-  // and is referenced by an AnimationLayer
-  function parseAnimationCurveNodes(FBXTree) {
-
-    var rawCurveNodes = FBXTree.Objects.AnimationCurveNode;
-
-    var curveNodesMap = new Map();
-
-    for (var nodeID in rawCurveNodes) {
-
-      var rawCurveNode = rawCurveNodes[nodeID];
-
-      if (rawCurveNode.attrName.match(/S|R|T/) !== null) {
-
-        var curveNode = {
-
-          id: rawCurveNode.id,
-          attr: rawCurveNode.attrName,
-          curves: {}
-
-        };
-
-        curveNodesMap.set(curveNode.id, curveNode);
-      }
-    }
-
-    return curveNodesMap;
-  }
-
-  // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
-  // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
-  // axis ( e.g. times and values of x rotation)
-  function parseAnimationCurves(FBXTree, connections, curveNodesMap) {
-
-    var rawCurves = FBXTree.Objects.AnimationCurve;
-
-    for (var nodeID in rawCurves) {
-
-      var animationCurve = {
-
-        id: rawCurves[nodeID].id,
-        times: rawCurves[nodeID].KeyTime.a.map(convertFBXTimeToSeconds),
-        values: rawCurves[nodeID].KeyValueFloat.a
-
-      };
-
-      var relationships = connections.get(animationCurve.id);
-
-      if (relationships !== undefined) {
-
-        var animationCurveID = relationships.parents[0].ID;
-        var animationCurveRelationship = relationships.parents[0].relationship;
-        var axis = '';
-
-        if (animationCurveRelationship.match(/X/)) {
-
-          axis = 'x';
-        } else if (animationCurveRelationship.match(/Y/)) {
-
-          axis = 'y';
-        } else if (animationCurveRelationship.match(/Z/)) {
-
-          axis = 'z';
-        } else {
-
-          continue;
-        }
-
-        curveNodesMap.get(animationCurveID).curves[axis] = animationCurve;
-      }
-    }
-  }
-
-  // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
-  // to various AnimationCurveNodes and is referenced by an AnimationStack node
-  // note: theoretically a stack can multiple layers, however in practice there always seems to be one per stack
-  function parseAnimationLayers(FBXTree, connections, curveNodesMap) {
-
-    var rawLayers = FBXTree.Objects.AnimationLayer;
-
-    var layersMap = new Map();
-
-    for (var nodeID in rawLayers) {
-
-      var layerCurveNodes = [];
-
-      var connection = connections.get(parseInt(nodeID));
-
-      if (connection !== undefined) {
-
-        // all the animationCurveNodes used in the layer
-        var children = connection.children;
-
-        children.forEach(function (child, i) {
-
-          if (curveNodesMap.has(child.ID)) {
-
-            var curveNode = curveNodesMap.get(child.ID);
-
-            // check that the curves are defined for at least one axis, otherwise ignore the curveNode
-            if (curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined) {
-
-              if (layerCurveNodes[i] === undefined) {
-
-                var modelID;
-
-                connections.get(child.ID).parents.forEach(function (parent) {
-
-                  if (parent.relationship !== undefined) modelID = parent.ID;
-                });
-
-                var rawModel = FBXTree.Objects.Model[modelID.toString()];
-
-                var node = {
-
-                  modelName: THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName),
-                  initialPosition: [0, 0, 0],
-                  initialRotation: [0, 0, 0],
-                  initialScale: [1, 1, 1]
-
-                };
-
-                if ('Lcl_Translation' in rawModel) node.initialPosition = rawModel.Lcl_Translation.value;
-
-                if ('Lcl_Rotation' in rawModel) node.initialRotation = rawModel.Lcl_Rotation.value;
-
-                if ('Lcl_Scaling' in rawModel) node.initialScale = rawModel.Lcl_Scaling.value;
-
-                // if the animated model is pre rotated, we'll have to apply the pre rotations to every
-                // animation value as well
-                if ('PreRotation' in rawModel) node.preRotations = rawModel.PreRotation.value;
-
-                layerCurveNodes[i] = node;
-              }
-
-              layerCurveNodes[i][curveNode.attr] = curveNode;
-            }
-          }
-        });
-
-        layersMap.set(parseInt(nodeID), layerCurveNodes);
-      }
-    }
-
-    return layersMap;
-  }
-
-  // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
-  // hierarchy. Each Stack node will be used to create a THREE.AnimationClip
-  function parseAnimStacks(FBXTree, connections, layersMap) {
-
-    var rawStacks = FBXTree.Objects.AnimationStack;
-
-    // connect the stacks (clips) up to the layers
-    var rawClips = {};
-
-    for (var nodeID in rawStacks) {
-
-      var children = connections.get(parseInt(nodeID)).children;
-
-      if (children.length > 1) {
-
-        // it seems like stacks will always be associated with a single layer. But just in case there are files
-        // where there are multiple layers per stack, we'll display a warning
-        console.warn('THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.');
-      }
-
-      var layer = layersMap.get(children[0].ID);
-
-      rawClips[nodeID] = {
-
-        name: rawStacks[nodeID].attrName,
-        layer: layer
-
-      };
-    }
-
-    return rawClips;
-  }
-
-  // take raw animation data from parseAnimations and connect it up to the loaded models
-  function addAnimations(FBXTree, connections, sceneGraph) {
-
-    sceneGraph.animations = [];
-
-    var rawClips = parseAnimations(FBXTree, connections);
-
-    if (rawClips === undefined) return;
-
-    for (var key in rawClips) {
-
-      var rawClip = rawClips[key];
-
-      var clip = addClip(rawClip);
-
-      sceneGraph.animations.push(clip);
-    }
-  }
-
-  function addClip(rawClip) {
-
-    var tracks = [];
-
-    rawClip.layer.forEach(function (rawTracks) {
-
-      tracks = tracks.concat(generateTracks(rawTracks));
-    });
-
-    return new THREE.AnimationClip(rawClip.name, -1, tracks);
-  }
-
-  function generateTracks(rawTracks) {
-
-    var tracks = [];
-
-    if (rawTracks.T !== undefined && Object.keys(rawTracks.T.curves).length > 0) {
-
-      var positionTrack = generateVectorTrack(rawTracks.modelName, rawTracks.T.curves, rawTracks.initialPosition, 'position');
-      if (positionTrack !== undefined) tracks.push(positionTrack);
-    }
-
-    if (rawTracks.R !== undefined && Object.keys(rawTracks.R.curves).length > 0) {
-
-      var rotationTrack = generateRotationTrack(rawTracks.modelName, rawTracks.R.curves, rawTracks.initialRotation, rawTracks.preRotations);
-      if (rotationTrack !== undefined) tracks.push(rotationTrack);
-    }
-
-    if (rawTracks.S !== undefined && Object.keys(rawTracks.S.curves).length > 0) {
-
-      var scaleTrack = generateVectorTrack(rawTracks.modelName, rawTracks.S.curves, rawTracks.initialScale, 'scale');
-      if (scaleTrack !== undefined) tracks.push(scaleTrack);
-    }
-
-    return tracks;
-  }
-
-  function generateVectorTrack(modelName, curves, initialValue, type) {
-
-    var times = getTimesForAllAxes(curves);
-    var values = getKeyframeTrackValues(times, curves, initialValue);
-
-    return new THREE.VectorKeyframeTrack(modelName + '.' + type, times, values);
-  }
-
-  function generateRotationTrack(modelName, curves, initialValue, preRotations) {
-
-    if (curves.x !== undefined) curves.x.values = curves.x.values.map(THREE.Math.degToRad);
-    if (curves.y !== undefined) curves.y.values = curves.y.values.map(THREE.Math.degToRad);
-    if (curves.z !== undefined) curves.z.values = curves.z.values.map(THREE.Math.degToRad);
-
-    var times = getTimesForAllAxes(curves);
-    var values = getKeyframeTrackValues(times, curves, initialValue);
-
-    if (preRotations !== undefined) {
-
-      preRotations = preRotations.map(THREE.Math.degToRad);
-      preRotations.push('ZYX');
-
-      preRotations = new THREE.Euler().fromArray(preRotations);
-      preRotations = new THREE.Quaternion().setFromEuler(preRotations);
-    }
-
-    var quaternion = new THREE.Quaternion();
-    var euler = new THREE.Euler();
-
-    var quaternionValues = [];
-
-    for (var i = 0; i < values.length; i += 3) {
-
-      euler.set(values[i], values[i + 1], values[i + 2], 'ZYX');
-
-      quaternion.setFromEuler(euler);
-
-      if (preRotations !== undefined) quaternion.premultiply(preRotations);
-
-      quaternion.toArray(quaternionValues, i / 3 * 4);
-    }
-
-    return new THREE.QuaternionKeyframeTrack(modelName + '.quaternion', times, quaternionValues);
-  }
-
-  function getKeyframeTrackValues(times, curves, initialValue) {
-
-    var prevValue = initialValue;
-
-    var values = [];
-
-    var xIndex = -1;
-    var yIndex = -1;
-    var zIndex = -1;
-
-    times.forEach(function (time) {
-
-      if (curves.x) xIndex = curves.x.times.indexOf(time);
-      if (curves.y) yIndex = curves.y.times.indexOf(time);
-      if (curves.z) zIndex = curves.z.times.indexOf(time);
-
-      // if there is an x value defined for this frame, use that
-      if (xIndex !== -1) {
-
-        var xValue = curves.x.values[xIndex];
-        values.push(xValue);
-        prevValue[0] = xValue;
-      } else {
-
-        // otherwise use the x value from the previous frame
-        values.push(prevValue[0]);
-      }
-
-      if (yIndex !== -1) {
-
-        var yValue = curves.y.values[yIndex];
-        values.push(yValue);
-        prevValue[1] = yValue;
-      } else {
-
-        values.push(prevValue[1]);
-      }
-
-      if (zIndex !== -1) {
-
-        var zValue = curves.z.values[zIndex];
-        values.push(zValue);
-        prevValue[2] = zValue;
-      } else {
-
-        values.push(prevValue[2]);
-      }
-    });
-
-    return values;
-  }
-
-  // For all animated objects, times are defined separately for each axis
-  // Here we'll combine the times into one sorted array without duplicates
-  function getTimesForAllAxes(curves) {
-
-    var times = [];
-
-    // first join together the times for each axis, if defined
-    if (curves.x !== undefined) times = times.concat(curves.x.times);
-    if (curves.y !== undefined) times = times.concat(curves.y.times);
-    if (curves.z !== undefined) times = times.concat(curves.z.times);
-
-    // then sort them and remove duplicates
-    times = times.sort(function (a, b) {
-
-      return a - b;
-    }).filter(function (elem, index, array) {
-
-      return array.indexOf(elem) == index;
-    });
-
-    return times;
-  }
-
-  // parse an FBX file in ASCII format
-  function TextParser() {}
-
-  Object.assign(TextParser.prototype, {
-
-    getPrevNode: function getPrevNode() {
-
-      return this.nodeStack[this.currentIndent - 2];
-    },
-
-    getCurrentNode: function getCurrentNode() {
-
-      return this.nodeStack[this.currentIndent - 1];
-    },
-
-    getCurrentProp: function getCurrentProp() {
-
-      return this.currentProp;
-    },
-
-    pushStack: function pushStack(node) {
-
-      this.nodeStack.push(node);
-      this.currentIndent += 1;
-    },
-
-    popStack: function popStack() {
-
-      this.nodeStack.pop();
-      this.currentIndent -= 1;
-    },
-
-    setCurrentProp: function setCurrentProp(val, name) {
-
-      this.currentProp = val;
-      this.currentPropName = name;
-    },
-
-    parse: function parse(text) {
-
-      this.currentIndent = 0;
-      this.allNodes = new FBXTree();
-      this.nodeStack = [];
-      this.currentProp = [];
-      this.currentPropName = '';
-
-      var self = this;
-
-      var split = text.split('\n');
-
-      split.forEach(function (line, i) {
-
-        var matchComment = line.match(/^[\s\t]*;/);
-        var matchEmpty = line.match(/^[\s\t]*$/);
-
-        if (matchComment || matchEmpty) return;
-
-        var matchBeginning = line.match('^\\t{' + self.currentIndent + '}(\\w+):(.*){', '');
-        var matchProperty = line.match('^\\t{' + self.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)');
-        var matchEnd = line.match('^\\t{' + (self.currentIndent - 1) + '}}');
-
-        if (matchBeginning) {
-
-          self.parseNodeBegin(line, matchBeginning);
-        } else if (matchProperty) {
-
-          self.parseNodeProperty(line, matchProperty, split[++i]);
-        } else if (matchEnd) {
-
-          self.popStack();
-        } else if (line.match(/^[^\s\t}]/)) {
-
-          // large arrays are split over multiple lines terminated with a ',' character
-          // if this is encountered the line needs to be joined to the previous line
-          self.parseNodePropertyContinued(line);
-        }
-      });
-
-      return this.allNodes;
-    },
-
-    parseNodeBegin: function parseNodeBegin(line, property) {
-
-      var nodeName = property[1].trim().replace(/^"/, '').replace(/"$/, '');
-
-      var nodeAttrs = property[2].split(',').map(function (attr) {
-
-        return attr.trim().replace(/^"/, '').replace(/"$/, '');
-      });
-
-      var node = { name: nodeName };
-      var attrs = this.parseNodeAttr(nodeAttrs);
-
-      var currentNode = this.getCurrentNode();
-
-      // a top node
-      if (this.currentIndent === 0) {
-
-        this.allNodes.add(nodeName, node);
-      } else {
-        // a subnode
-
-        // if the subnode already exists, append it
-        if (nodeName in currentNode) {
-
-          // special case Pose needs PoseNodes as an array
-          if (nodeName === 'PoseNode') {
-
-            currentNode.PoseNode.push(node);
-          } else if (currentNode[nodeName].id !== undefined) {
-
-            currentNode[nodeName] = {};
-            currentNode[nodeName][currentNode[nodeName].id] = currentNode[nodeName];
-          }
-
-          if (attrs.id !== '') currentNode[nodeName][attrs.id] = node;
-        } else if (typeof attrs.id === 'number') {
-
-          currentNode[nodeName] = {};
-          currentNode[nodeName][attrs.id] = node;
-        } else if (nodeName !== 'Properties70') {
-
-          if (nodeName === 'PoseNode') currentNode[nodeName] = [node];else currentNode[nodeName] = node;
-        }
-      }
-
-      if (typeof attrs.id === 'number') node.id = attrs.id;
-      if (attrs.name !== '') node.attrName = attrs.name;
-      if (attrs.type !== '') node.attrType = attrs.type;
-
-      this.pushStack(node);
-    },
-
-    parseNodeAttr: function parseNodeAttr(attrs) {
-
-      var id = attrs[0];
-
-      if (attrs[0] !== '') {
-
-        id = parseInt(attrs[0]);
-
-        if (isNaN(id)) {
-
-          id = attrs[0];
-        }
-      }
-
-      var name = '',
-          type = '';
-
-      if (attrs.length > 1) {
-
-        name = attrs[1].replace(/^(\w+)::/, '');
-        type = attrs[2];
-      }
-
-      return { id: id, name: name, type: type };
-    },
-
-    parseNodeProperty: function parseNodeProperty(line, property, contentLine) {
-
-      var propName = property[1].replace(/^"/, '').replace(/"$/, '').trim();
-      var propValue = property[2].replace(/^"/, '').replace(/"$/, '').trim();
-
-      // for special case: base64 image data follows "Content: ," line
-      //	Content: ,
-      //	 "/9j/4RDaRXhpZgAATU0A..."
-      if (propName === 'Content' && propValue === ',') {
-
-        propValue = contentLine.replace(/"/g, '').replace(/,$/, '').trim();
-      }
-
-      var currentNode = this.getCurrentNode();
-      var parentName = currentNode.name;
-
-      if (parentName === 'Properties70') {
-
-        this.parseNodeSpecialProperty(line, propName, propValue);
-        return;
-      }
-
-      // Connections
-      if (propName === 'C') {
-
-        var connProps = propValue.split(',').slice(1);
-        var from = parseInt(connProps[0]);
-        var to = parseInt(connProps[1]);
-
-        var rest = propValue.split(',').slice(3);
-
-        rest = rest.map(function (elem) {
-
-          return elem.trim().replace(/^"/, '');
-        });
-
-        propName = 'connections';
-        propValue = [from, to];
-        append(propValue, rest);
-
-        if (currentNode[propName] === undefined) {
-
-          currentNode[propName] = [];
-        }
-      }
-
-      // Node
-      if (propName === 'Node') currentNode.id = propValue;
-
-      // connections
-      if (propName in currentNode && Array.isArray(currentNode[propName])) {
-
-        currentNode[propName].push(propValue);
-      } else {
-
-        if (propName !== 'a') currentNode[propName] = propValue;else currentNode.a = propValue;
-      }
-
-      this.setCurrentProp(currentNode, propName);
-
-      // convert string to array, unless it ends in ',' in which case more will be added to it
-      if (propName === 'a' && propValue.slice(-1) !== ',') {
-
-        currentNode.a = parseNumberArray(propValue);
-      }
-    },
-
-    parseNodePropertyContinued: function parseNodePropertyContinued(line) {
-
-      var currentNode = this.getCurrentNode();
-
-      currentNode.a += line;
-
-      // if the line doesn't end in ',' we have reached the end of the property value
-      // so convert the string to an array
-      if (line.slice(-1) !== ',') {
-
-        currentNode.a = parseNumberArray(currentNode.a);
-      }
-    },
-
-    // parse "Property70"
-    parseNodeSpecialProperty: function parseNodeSpecialProperty(line, propName, propValue) {
-
-      // split this
-      // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
-      // into array like below
-      // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
-      var props = propValue.split('",').map(function (prop) {
-
-        return prop.trim().replace(/^\"/, '').replace(/\s/, '_');
-      });
-
-      var innerPropName = props[0];
-      var innerPropType1 = props[1];
-      var innerPropType2 = props[2];
-      var innerPropFlag = props[3];
-      var innerPropValue = props[4];
-
-      // cast values where needed, otherwise leave as strings
-      switch (innerPropType1) {
-
-        case 'int':
-        case 'enum':
-        case 'bool':
-        case 'ULongLong':
-        case 'double':
-        case 'Number':
-        case 'FieldOfView':
-          innerPropValue = parseFloat(innerPropValue);
-          break;
-
-        case 'Color':
-        case 'ColorRGB':
-        case 'Vector3D':
-        case 'Lcl_Translation':
-        case 'Lcl_Rotation':
-        case 'Lcl_Scaling':
-          innerPropValue = parseNumberArray(innerPropValue);
-          break;
-
-      }
-
-      // CAUTION: these props must append to parent's parent
-      this.getPrevNode()[innerPropName] = {
-
-        'type': innerPropType1,
-        'type2': innerPropType2,
-        'flag': innerPropFlag,
-        'value': innerPropValue
-
-      };
-
-      this.setCurrentProp(this.getPrevNode(), innerPropName);
-    }
-
-  });
-
-  // Parse an FBX file in Binary format
-  function BinaryParser() {}
-
-  Object.assign(BinaryParser.prototype, {
-
-    parse: function parse(buffer) {
-
-      var reader = new BinaryReader(buffer);
-      reader.skip(23); // skip magic 23 bytes
-
-      var version = reader.getUint32();
-
-      console.log('THREE.FBXLoader: FBX binary version: ' + version);
-
-      var allNodes = new FBXTree();
-
-      while (!this.endOfContent(reader)) {
-
-        var node = this.parseNode(reader, version);
-        if (node !== null) allNodes.add(node.name, node);
-      }
-
-      return allNodes;
-    },
-
-    // Check if reader has reached the end of content.
-    endOfContent: function endOfContent(reader) {
-
-      // footer size: 160bytes + 16-byte alignment padding
-      // - 16bytes: magic
-      // - padding til 16-byte alignment (at least 1byte?)
-      //	(seems like some exporters embed fixed 15 or 16bytes?)
-      // - 4bytes: magic
-      // - 4bytes: version
-      // - 120bytes: zero
-      // - 16bytes: magic
-      if (reader.size() % 16 === 0) {
-
-        return (reader.getOffset() + 160 + 16 & ~0xf) >= reader.size();
-      } else {
-
-        return reader.getOffset() + 160 + 16 >= reader.size();
-      }
-    },
-
-    // recursively parse nodes until the end of the file is reached
-    parseNode: function parseNode(reader, version) {
-
-      var node = {};
-
-      // The first three data sizes depends on version.
-      var endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32();
-      var numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32();
-
-      // note: do not remove this even if you get a linter warning as it moves the buffer forward
-      var propertyListLen = version >= 7500 ? reader.getUint64() : reader.getUint32();
-
-      var nameLen = reader.getUint8();
-      var name = reader.getString(nameLen);
-
-      // Regards this node as NULL-record if endOffset is zero
-      if (endOffset === 0) return null;
-
-      var propertyList = [];
-
-      for (var i = 0; i < numProperties; i++) {
-
-        propertyList.push(this.parseProperty(reader));
-      }
-
-      // Regards the first three elements in propertyList as id, attrName, and attrType
-      var id = propertyList.length > 0 ? propertyList[0] : '';
-      var attrName = propertyList.length > 1 ? propertyList[1] : '';
-      var attrType = propertyList.length > 2 ? propertyList[2] : '';
-
-      // check if this node represents just a single property
-      // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
-      node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false;
-
-      while (endOffset > reader.getOffset()) {
-
-        var subNode = this.parseNode(reader, version);
-
-        if (subNode !== null) this.parseSubNode(name, node, subNode);
-      }
-
-      node.propertyList = propertyList; // raw property list used by parent
-
-      if (typeof id === 'number') node.id = id;
-      if (attrName !== '') node.attrName = attrName;
-      if (attrType !== '') node.attrType = attrType;
-      if (name !== '') node.name = name;
-
-      return node;
-    },
-
-    parseSubNode: function parseSubNode(name, node, subNode) {
-
-      // special case: child node is single property
-      if (subNode.singleProperty === true) {
-
-        var value = subNode.propertyList[0];
-
-        if (Array.isArray(value)) {
-
-          node[subNode.name] = subNode;
-
-          subNode.a = value;
-        } else {
-
-          node[subNode.name] = value;
-        }
-      } else if (name === 'Connections' && subNode.name === 'C') {
-
-        var array = [];
-
-        subNode.propertyList.forEach(function (property, i) {
-
-          // first Connection is FBX type (OO, OP, etc.). We'll discard these
-          if (i !== 0) array.push(property);
-        });
-
-        if (node.connections === undefined) {
-
-          node.connections = [];
-        }
-
-        node.connections.push(array);
-      } else if (subNode.name === 'Properties70') {
-
-        var keys = Object.keys(subNode);
-
-        keys.forEach(function (key) {
-
-          node[key] = subNode[key];
-        });
-      } else if (name === 'Properties70' && subNode.name === 'P') {
-
-        var innerPropName = subNode.propertyList[0];
-        var innerPropType1 = subNode.propertyList[1];
-        var innerPropType2 = subNode.propertyList[2];
-        var innerPropFlag = subNode.propertyList[3];
-        var innerPropValue;
-
-        if (innerPropName.indexOf('Lcl ') === 0) innerPropName = innerPropName.replace('Lcl ', 'Lcl_');
-        if (innerPropType1.indexOf('Lcl ') === 0) innerPropType1 = innerPropType1.replace('Lcl ', 'Lcl_');
-
-        if (innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf('Lcl_') === 0) {
-
-          innerPropValue = [subNode.propertyList[4], subNode.propertyList[5], subNode.propertyList[6]];
-        } else {
-
-          innerPropValue = subNode.propertyList[4];
-        }
-
-        // this will be copied to parent, see above
-        node[innerPropName] = {
-
-          'type': innerPropType1,
-          'type2': innerPropType2,
-          'flag': innerPropFlag,
-          'value': innerPropValue
-
-        };
-      } else if (node[subNode.name] === undefined) {
-
-        if (typeof subNode.id === 'number') {
-
-          node[subNode.name] = {};
-          node[subNode.name][subNode.id] = subNode;
-        } else {
-
-          node[subNode.name] = subNode;
-        }
-      } else {
-
-        if (subNode.name === 'PoseNode') {
-
-          if (!Array.isArray(node[subNode.name])) {
-
-            node[subNode.name] = [node[subNode.name]];
-          }
-
-          node[subNode.name].push(subNode);
-        } else if (node[subNode.name][subNode.id] === undefined) {
-
-          node[subNode.name][subNode.id] = subNode;
-        }
-      }
-    },
-
-    parseProperty: function parseProperty(reader) {
-
-      var type = reader.getString(1);
-
-      switch (type) {
-
-        case 'C':
-          return reader.getBoolean();
-
-        case 'D':
-          return reader.getFloat64();
-
-        case 'F':
-          return reader.getFloat32();
-
-        case 'I':
-          return reader.getInt32();
-
-        case 'L':
-          return reader.getInt64();
-
-        case 'R':
-          var length = reader.getUint32();
-          return reader.getArrayBuffer(length);
-
-        case 'S':
-          var length = reader.getUint32();
-          return reader.getString(length);
-
-        case 'Y':
-          return reader.getInt16();
-
-        case 'b':
-        case 'c':
-        case 'd':
-        case 'f':
-        case 'i':
-        case 'l':
-
-          var arrayLength = reader.getUint32();
-          var encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
-          var compressedLength = reader.getUint32();
-
-          if (encoding === 0) {
-
-            switch (type) {
-
-              case 'b':
-              case 'c':
-                return reader.getBooleanArray(arrayLength);
-
-              case 'd':
-                return reader.getFloat64Array(arrayLength);
-
-              case 'f':
-                return reader.getFloat32Array(arrayLength);
-
-              case 'i':
-                return reader.getInt32Array(arrayLength);
-
-              case 'l':
-                return reader.getInt64Array(arrayLength);
-
-            }
-          }
-
-          if (window.Zlib === undefined) {
-
-            console.error('THREE.FBXLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js');
-          }
-
-          var inflate = new Zlib.Inflate(new Uint8Array(reader.getArrayBuffer(compressedLength))); // eslint-disable-line no-undef
-          var reader2 = new BinaryReader(inflate.decompress().buffer);
-
-          switch (type) {
-
-            case 'b':
-            case 'c':
-              return reader2.getBooleanArray(arrayLength);
-
-            case 'd':
-              return reader2.getFloat64Array(arrayLength);
-
-            case 'f':
-              return reader2.getFloat32Array(arrayLength);
-
-            case 'i':
-              return reader2.getInt32Array(arrayLength);
-
-            case 'l':
-              return reader2.getInt64Array(arrayLength);
-
-          }
-
-        default:
-          throw new Error('THREE.FBXLoader: Unknown property type ' + type);
-
-      }
-    }
-
-  });
-
-  function BinaryReader(buffer, littleEndian) {
-
-    this.dv = new DataView(buffer);
-    this.offset = 0;
-    this.littleEndian = littleEndian !== undefined ? littleEndian : true;
-  }
-
-  Object.assign(BinaryReader.prototype, {
-
-    getOffset: function getOffset() {
-
-      return this.offset;
-    },
-
-    size: function size() {
-
-      return this.dv.buffer.byteLength;
-    },
-
-    skip: function skip(length) {
-
-      this.offset += length;
-    },
-
-    // seems like true/false representation depends on exporter.
-    // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
-    // then sees LSB.
-    getBoolean: function getBoolean() {
-
-      return (this.getUint8() & 1) === 1;
-    },
-
-    getBooleanArray: function getBooleanArray(size) {
-
-      var a = [];
-
-      for (var i = 0; i < size; i++) {
-
-        a.push(this.getBoolean());
-      }
-
-      return a;
-    },
-
-    getUint8: function getUint8() {
-
-      var value = this.dv.getUint8(this.offset);
-      this.offset += 1;
-      return value;
-    },
-
-    getInt16: function getInt16() {
-
-      var value = this.dv.getInt16(this.offset, this.littleEndian);
-      this.offset += 2;
-      return value;
-    },
-
-    getInt32: function getInt32() {
-
-      var value = this.dv.getInt32(this.offset, this.littleEndian);
-      this.offset += 4;
-      return value;
-    },
-
-    getInt32Array: function getInt32Array(size) {
-
-      var a = [];
-
-      for (var i = 0; i < size; i++) {
-
-        a.push(this.getInt32());
-      }
-
-      return a;
-    },
-
-    getUint32: function getUint32() {
-
-      var value = this.dv.getUint32(this.offset, this.littleEndian);
-      this.offset += 4;
-      return value;
-    },
-
-    // JavaScript doesn't support 64-bit integer so calculate this here
-    // 1 << 32 will return 1 so using multiply operation instead here.
-    // There's a possibility that this method returns wrong value if the value
-    // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
-    // TODO: safely handle 64-bit integer
-    getInt64: function getInt64() {
-
-      var low, high;
-
-      if (this.littleEndian) {
-
-        low = this.getUint32();
-        high = this.getUint32();
-      } else {
-
-        high = this.getUint32();
-        low = this.getUint32();
-      }
-
-      // calculate negative value
-      if (high & 0x80000000) {
-
-        high = ~high & 0xFFFFFFFF;
-        low = ~low & 0xFFFFFFFF;
-
-        if (low === 0xFFFFFFFF) high = high + 1 & 0xFFFFFFFF;
-
-        low = low + 1 & 0xFFFFFFFF;
-
-        return -(high * 0x100000000 + low);
-      }
-
-      return high * 0x100000000 + low;
-    },
-
-    getInt64Array: function getInt64Array(size) {
-
-      var a = [];
-
-      for (var i = 0; i < size; i++) {
-
-        a.push(this.getInt64());
-      }
-
-      return a;
-    },
-
-    // Note: see getInt64() comment
-    getUint64: function getUint64() {
-
-      var low, high;
-
-      if (this.littleEndian) {
-
-        low = this.getUint32();
-        high = this.getUint32();
-      } else {
-
-        high = this.getUint32();
-        low = this.getUint32();
-      }
-
-      return high * 0x100000000 + low;
-    },
-
-    getFloat32: function getFloat32() {
-
-      var value = this.dv.getFloat32(this.offset, this.littleEndian);
-      this.offset += 4;
-      return value;
-    },
-
-    getFloat32Array: function getFloat32Array(size) {
-
-      var a = [];
-
-      for (var i = 0; i < size; i++) {
-
-        a.push(this.getFloat32());
-      }
-
-      return a;
-    },
-
-    getFloat64: function getFloat64() {
-
-      var value = this.dv.getFloat64(this.offset, this.littleEndian);
-      this.offset += 8;
-      return value;
-    },
-
-    getFloat64Array: function getFloat64Array(size) {
-
-      var a = [];
-
-      for (var i = 0; i < size; i++) {
-
-        a.push(this.getFloat64());
-      }
-
-      return a;
-    },
-
-    getArrayBuffer: function getArrayBuffer(size) {
-
-      var value = this.dv.buffer.slice(this.offset, this.offset + size);
-      this.offset += size;
-      return value;
-    },
-
-    getString: function getString(size) {
-
-      var a = new Uint8Array(size);
-
-      for (var i = 0; i < size; i++) {
-
-        a[i] = this.getUint8();
-      }
-
-      var nullByte = a.indexOf(0);
-      if (nullByte >= 0) a = a.slice(0, nullByte);
-
-      return THREE.LoaderUtils.decodeText(a);
-    }
-
-  });
-
-  // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
-  // and BinaryParser( FBX Binary format)
-  function FBXTree() {}
-
-  Object.assign(FBXTree.prototype, {
-
-    add: function add(key, val) {
-
-      this[key] = val;
-    }
-
-  });
-
-  function isFbxFormatBinary(buffer) {
-
-    var CORRECT = 'Kaydara FBX Binary  \0';
-
-    return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString(buffer, 0, CORRECT.length);
-  }
-
-  function isFbxFormatASCII(text) {
-
-    var CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\'];
-
-    var cursor = 0;
-
-    function read(offset) {
-
-      var result = text[offset - 1];
-      text = text.slice(cursor + offset);
-      cursor++;
-      return result;
-    }
-
-    for (var i = 0; i < CORRECT.length; ++i) {
-
-      var num = read(1);
-      if (num === CORRECT[i]) {
-
-        return false;
-      }
-    }
-
-    return true;
-  }
-
-  function getFbxVersion(text) {
-
-    var versionRegExp = /FBXVersion: (\d+)/;
-    var match = text.match(versionRegExp);
-    if (match) {
-
-      var version = parseInt(match[1]);
-      return version;
-    }
-    throw new Error('THREE.FBXLoader: Cannot find the version number for the file given.');
-  }
-
-  // Converts FBX ticks into real time seconds.
-  function convertFBXTimeToSeconds(time) {
-
-    return time / 46186158000;
-  }
-
-  // Parses comma separated list of numbers and returns them an array.
-  // Used internally by the TextParser
-  function parseNumberArray(value) {
-
-    var array = value.split(',').map(function (val) {
-
-      return parseFloat(val);
-    });
-
-    return array;
-  }
-
-  function convertArrayBufferToString(buffer, from, to) {
-
-    if (from === undefined) from = 0;
-    if (to === undefined) to = buffer.byteLength;
-
-    return THREE.LoaderUtils.decodeText(new Uint8Array(buffer, from, to));
-  }
-
-  function append(a, b) {
-
-    for (var i = 0, j = a.length, l = b.length; i < l; i++, j++) {
-
-      a[j] = b[i];
-    }
-  }
-
-  function slice(a, b, from, to) {
-
-    for (var i = from, j = 0; i < to; i++, j++) {
-
-      a[j] = b[i];
-    }
-
-    return a;
-  }
-})();
-
-},{}],3:[function(require,module,exports){
-'use strict';
-
-/**
- * @author Wei Meng / http://about.me/menway
- *
- * Description: A THREE loader for PLY ASCII files (known as the Polygon File Format or the Stanford Triangle Format).
- *
- *
- * Limitations: ASCII decoding assumes file is UTF-8.
- *
- * Usage:
- *  var loader = new THREE.PLYLoader();
- *  loader.load('./models/ply/ascii/dolphins.ply', function (geometry) {
- *
- *    scene.add( new THREE.Mesh( geometry ) );
- *
- *  } );
- *
- * If the PLY file uses non standard property names, they can be mapped while
- * loading. For example, the following maps the properties
- * “diffuse_(red|green|blue)” in the file to standard color names.
- *
- * loader.setPropertyNameMapping( {
- *  diffuse_red: 'red',
- *  diffuse_green: 'green',
- *  diffuse_blue: 'blue'
- * } );
- *
- */
-
-module.exports = THREE.PLYLoader = function (manager) {
-
-  this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
-
-  this.propertyNameMapping = {};
-};
-
-THREE.PLYLoader.prototype = {
-
-  constructor: THREE.PLYLoader,
-
-  load: function load(url, onLoad, onProgress, onError) {
-
-    var scope = this;
-
-    var loader = new THREE.XHRLoader(this.manager);
-    loader.setResponseType('arraybuffer');
-    loader.load(url, function (text) {
-
-      onLoad(scope.parse(text));
-    }, onProgress, onError);
-  },
-
-  setPropertyNameMapping: function setPropertyNameMapping(mapping) {
-
-    this.propertyNameMapping = mapping;
-  },
-
-  bin2str: function bin2str(buf) {
-
-    var array_buffer = new Uint8Array(buf);
-    var str = '';
-    for (var i = 0; i < buf.byteLength; i++) {
-
-      str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
-    }
-
-    return str;
-  },
-
-  isASCII: function isASCII(data) {
-
-    var header = this.parseHeader(this.bin2str(data));
-
-    return header.format === "ascii";
-  },
-
-  parse: function parse(data) {
-
-    if (data instanceof ArrayBuffer) {
-
-      return this.isASCII(data) ? this.parseASCII(this.bin2str(data)) : this.parseBinary(data);
-    } else {
-
-      return this.parseASCII(data);
-    }
-  },
-
-  parseHeader: function parseHeader(data) {
-
-    var patternHeader = /ply([\s\S]*)end_header\s/;
-    var headerText = "";
-    var headerLength = 0;
-    var result = patternHeader.exec(data);
-    if (result !== null) {
-
-      headerText = result[1];
-      headerLength = result[0].length;
-    }
-
-    var header = {
-      comments: [],
-      elements: [],
-      headerLength: headerLength
-    };
-
-    var lines = headerText.split('\n');
-    var currentElement = undefined;
-    var lineType, lineValues;
-
-    function make_ply_element_property(propertValues, propertyNameMapping) {
-
-      var property = {
-        type: propertValues[0]
-      };
-
-      if (property.type === 'list') {
-
-        property.name = propertValues[3];
-        property.countType = propertValues[1];
-        property.itemType = propertValues[2];
-      } else {
-
-        property.name = propertValues[1];
-      }
-
-      if (property.name in propertyNameMapping) {
-
-        property.name = propertyNameMapping[property.name];
-      }
-
-      return property;
-    }
-
-    for (var i = 0; i < lines.length; i++) {
-
-      var line = lines[i];
-      line = line.trim();
-      if (line === "") {
-
-        continue;
-      }
-      lineValues = line.split(/\s+/);
-      lineType = lineValues.shift();
-      line = lineValues.join(" ");
-
-      switch (lineType) {
-
-        case "format":
-
-          header.format = lineValues[0];
-          header.version = lineValues[1];
-
-          break;
-
-        case "comment":
-
-          header.comments.push(line);
-
-          break;
-
-        case "element":
-
-          if (!(currentElement === undefined)) {
-
-            header.elements.push(currentElement);
-          }
-
-          currentElement = Object();
-          currentElement.name = lineValues[0];
-          currentElement.count = parseInt(lineValues[1]);
-          currentElement.properties = [];
-
-          break;
-
-        case "property":
-
-          currentElement.properties.push(make_ply_element_property(lineValues, this.propertyNameMapping));
-
-          break;
-
-        default:
-
-          console.log("unhandled", lineType, lineValues);
-
-      }
-    }
-
-    if (!(currentElement === undefined)) {
-
-      header.elements.push(currentElement);
-    }
-
-    return header;
-  },
-
-  parseASCIINumber: function parseASCIINumber(n, type) {
-
-    switch (type) {
-
-      case 'char':case 'uchar':case 'short':case 'ushort':case 'int':case 'uint':
-      case 'int8':case 'uint8':case 'int16':case 'uint16':case 'int32':case 'uint32':
-
-        return parseInt(n);
-
-      case 'float':case 'double':case 'float32':case 'float64':
-
-        return parseFloat(n);
-
-    }
-  },
-
-  parseASCIIElement: function parseASCIIElement(properties, line) {
-
-    var values = line.split(/\s+/);
-
-    var element = Object();
-
-    for (var i = 0; i < properties.length; i++) {
-
-      if (properties[i].type === "list") {
-
-        var list = [];
-        var n = this.parseASCIINumber(values.shift(), properties[i].countType);
-
-        for (var j = 0; j < n; j++) {
-
-          list.push(this.parseASCIINumber(values.shift(), properties[i].itemType));
-        }
-
-        element[properties[i].name] = list;
-      } else {
-
-        element[properties[i].name] = this.parseASCIINumber(values.shift(), properties[i].type);
-      }
-    }
-
-    return element;
-  },
-
-  parseASCII: function parseASCII(data) {
-
-    // PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
-
-    var geometry = new THREE.Geometry();
-
-    var result;
-
-    var header = this.parseHeader(data);
-
-    var patternBody = /end_header\s([\s\S]*)$/;
-    var body = "";
-    if ((result = patternBody.exec(data)) !== null) {
-
-      body = result[1];
-    }
-
-    var lines = body.split('\n');
-    var currentElement = 0;
-    var currentElementCount = 0;
-    geometry.useColor = false;
-
-    for (var i = 0; i < lines.length; i++) {
-
-      var line = lines[i];
-      line = line.trim();
-      if (line === "") {
-
-        continue;
-      }
-
-      if (currentElementCount >= header.elements[currentElement].count) {
-
-        currentElement++;
-        currentElementCount = 0;
-      }
-
-      var element = this.parseASCIIElement(header.elements[currentElement].properties, line);
-
-      this.handleElement(geometry, header.elements[currentElement].name, element);
-
-      currentElementCount++;
-    }
-
-    return this.postProcess(geometry);
-  },
-
-  postProcess: function postProcess(geometry) {
-
-    if (geometry.useColor) {
-
-      for (var i = 0; i < geometry.faces.length; i++) {
-
-        geometry.faces[i].vertexColors = [geometry.colors[geometry.faces[i].a], geometry.colors[geometry.faces[i].b], geometry.colors[geometry.faces[i].c]];
-      }
-
-      geometry.elementsNeedUpdate = true;
-    }
-
-    geometry.computeBoundingSphere();
-
-    return geometry;
-  },
-
-  handleElement: function handleElement(geometry, elementName, element) {
-
-    if (elementName === "vertex") {
-
-      geometry.vertices.push(new THREE.Vector3(element.x, element.y, element.z));
-
-      if ('red' in element && 'green' in element && 'blue' in element) {
-
-        geometry.useColor = true;
-
-        var color = new THREE.Color();
-        color.setRGB(element.red / 255.0, element.green / 255.0, element.blue / 255.0);
-        geometry.colors.push(color);
-      }
-    } else if (elementName === "face") {
-
-      // BEGIN: Edits by donmccurdy.
-      var vertex_indices = element.vertex_indices || element.vertex_index;
-      // END: Edits by donmccurdy.
-
-      if (vertex_indices.length === 3) {
-
-        geometry.faces.push(new THREE.Face3(vertex_indices[0], vertex_indices[1], vertex_indices[2]));
-      } else if (vertex_indices.length === 4) {
-
-        geometry.faces.push(new THREE.Face3(vertex_indices[0], vertex_indices[1], vertex_indices[3]), new THREE.Face3(vertex_indices[1], vertex_indices[2], vertex_indices[3]));
-      }
-    }
-  },
-
-  binaryRead: function binaryRead(dataview, at, type, little_endian) {
-
-    switch (type) {
-
-      // corespondences for non-specific length types here match rply:
-      case 'int8':case 'char':
-        return [dataview.getInt8(at), 1];
-
-      case 'uint8':case 'uchar':
-        return [dataview.getUint8(at), 1];
-
-      case 'int16':case 'short':
-        return [dataview.getInt16(at, little_endian), 2];
-
-      case 'uint16':case 'ushort':
-        return [dataview.getUint16(at, little_endian), 2];
-
-      case 'int32':case 'int':
-        return [dataview.getInt32(at, little_endian), 4];
-
-      case 'uint32':case 'uint':
-        return [dataview.getUint32(at, little_endian), 4];
-
-      case 'float32':case 'float':
-        return [dataview.getFloat32(at, little_endian), 4];
-
-      case 'float64':case 'double':
-        return [dataview.getFloat64(at, little_endian), 8];
-
-    }
-  },
-
-  binaryReadElement: function binaryReadElement(dataview, at, properties, little_endian) {
-
-    var element = Object();
-    var result,
-        read = 0;
-
-    for (var i = 0; i < properties.length; i++) {
-
-      if (properties[i].type === "list") {
-
-        var list = [];
-
-        result = this.binaryRead(dataview, at + read, properties[i].countType, little_endian);
-        var n = result[0];
-        read += result[1];
-
-        for (var j = 0; j < n; j++) {
-
-          result = this.binaryRead(dataview, at + read, properties[i].itemType, little_endian);
-          list.push(result[0]);
-          read += result[1];
-        }
-
-        element[properties[i].name] = list;
-      } else {
-
-        result = this.binaryRead(dataview, at + read, properties[i].type, little_endian);
-        element[properties[i].name] = result[0];
-        read += result[1];
-      }
-    }
-
-    return [element, read];
-  },
-
-  parseBinary: function parseBinary(data) {
-
-    var geometry = new THREE.Geometry();
-
-    var header = this.parseHeader(this.bin2str(data));
-    var little_endian = header.format === "binary_little_endian";
-    var body = new DataView(data, header.headerLength);
-    var result,
-        loc = 0;
-
-    for (var currentElement = 0; currentElement < header.elements.length; currentElement++) {
-
-      for (var currentElementCount = 0; currentElementCount < header.elements[currentElement].count; currentElementCount++) {
-
-        result = this.binaryReadElement(body, loc, header.elements[currentElement].properties, little_endian);
-        loc += result[1];
-        var element = result[0];
-
-        this.handleElement(geometry, header.elements[currentElement].name, element);
-      }
-    }
-
-    return this.postProcess(geometry);
-  }
-
-};
-
-},{}],4:[function(require,module,exports){
-'use strict';
-
-/**
- * Source: https://github.com/Adobe-Marketing-Cloud/fetch-script
- */
-
-function getScriptId() {
-  return 'script_' + Date.now() + '_' + Math.ceil(Math.random() * 100000);
-}
-
-function createScript(url, id) {
-  var script = document.createElement('script');
-  script.type = 'text/javascript';
-  script.async = true;
-  script.id = id;
-  script.src = url;
-
-  return script;
-}
-
-function removeScript(id) {
-  var script = document.getElementById(id);
-  var parent = script.parentNode;
-
-  try {
-    parent && parent.removeChild(script);
-  } catch (e) {
-    // ignore
-  }
-}
-
-function appendScript(script) {
-  var firstScript = document.getElementsByTagName('script')[0];
-  firstScript.parentNode.insertBefore(script, firstScript);
-}
-
-function fetchScriptInternal(url, options, Promise) {
-  return new Promise(function (resolve, reject) {
-    var timeout = options.timeout || 5000;
-    var scriptId = getScriptId();
-    var script = createScript(url, scriptId);
-
-    var timeoutId = setTimeout(function () {
-      reject(new Error('Script request to ' + url + ' timed out'));
-
-      removeScript(scriptId);
-    }, timeout);
-
-    var disableTimeout = function disableTimeout(timeoutId) {
-      clearTimeout(timeoutId);
-    };
-
-    script.addEventListener('load', function (e) {
-      resolve({ ok: true });
-
-      disableTimeout(timeoutId);
-      removeScript(scriptId);
-    });
-
-    script.addEventListener('error', function (e) {
-      reject(new Error('Script request to ' + url + ' failed ' + e));
-
-      disableTimeout(timeoutId);
-      removeScript(scriptId);
-    });
-
-    appendScript(script);
-  });
-}
-
-function fetchScript(settings) {
-  settings = settings || {};
-  return function (url, options) {
-    options = options || {};
-    return fetchScriptInternal(url, options, settings.Promise || Promise);
-  };
-}
-
-module.exports = fetchScript;
-
-},{}],5:[function(require,module,exports){
-'use strict';
-
-var LoopMode = {
-  once: THREE.LoopOnce,
-  repeat: THREE.LoopRepeat,
-  pingpong: THREE.LoopPingPong
-};
-
-/**
- * animation-mixer
- *
- * Player for animation clips. Intended to be compatible with any model format that supports
- * skeletal or morph animations through THREE.AnimationMixer.
- * See: https://threejs.org/docs/?q=animation#Reference/Animation/AnimationMixer
- */
-module.exports = AFRAME.registerComponent('animation-mixer', {
-  schema: {
-    clip: { default: '*' },
-    duration: { default: 0 },
-    crossFadeDuration: { default: 0 },
-    loop: { default: 'repeat', oneOf: Object.keys(LoopMode) },
-    repetitions: { default: Infinity, min: 0 }
-  },
-
-  init: function init() {
-    var _this = this;
-
-    /** @type {THREE.Mesh} */
-    this.model = null;
-    /** @type {THREE.AnimationMixer} */
-    this.mixer = null;
-    /** @type {Array<THREE.AnimationAction>} */
-    this.activeActions = [];
-
-    var model = this.el.getObject3D('mesh');
-
-    if (model) {
-      this.load(model);
-    } else {
-      this.el.addEventListener('model-loaded', function (e) {
-        _this.load(e.detail.model);
-      });
-    }
-  },
-
-  load: function load(model) {
-    var el = this.el;
-    this.model = model;
-    this.mixer = new THREE.AnimationMixer(model);
-    this.mixer.addEventListener('loop', function (e) {
-      el.emit('animation-loop', { action: e.action, loopDelta: e.loopDelta });
-    });
-    this.mixer.addEventListener('finished', function (e) {
-      el.emit('animation-finished', { action: e.action, direction: e.direction });
-    });
-    if (this.data.clip) this.update({});
-  },
-
-  remove: function remove() {
-    if (this.mixer) this.mixer.stopAllAction();
-  },
-
-  update: function update(previousData) {
-    if (!previousData) return;
-
-    this.stopAction();
-
-    if (this.data.clip) {
-      this.playAction();
-    }
-  },
-
-  stopAction: function stopAction() {
-    var data = this.data;
-    for (var i = 0; i < this.activeActions.length; i++) {
-      data.crossFadeDuration ? this.activeActions[i].fadeOut(data.crossFadeDuration) : this.activeActions[i].stop();
-    }
-    this.activeActions.length = 0;
-  },
-
-  playAction: function playAction() {
-    if (!this.mixer) return;
-
-    var model = this.model,
-        data = this.data,
-        clips = model.animations || (model.geometry || {}).animations || [];
-
-    if (!clips.length) return;
-
-    var re = wildcardToRegExp(data.clip);
-
-    for (var clip, i = 0; clip = clips[i]; i++) {
-      if (clip.name.match(re)) {
-        var action = this.mixer.clipAction(clip, model);
-        action.enabled = true;
-        if (data.duration) action.setDuration(data.duration);
-        action.setLoop(LoopMode[data.loop], data.repetitions).fadeIn(data.crossFadeDuration).play();
-        this.activeActions.push(action);
-      }
-    }
-  },
-
-  tick: function tick(t, dt) {
-    if (this.mixer && !isNaN(dt)) this.mixer.update(dt / 1000);
-  }
-});
-
-/**
- * Creates a RegExp from the given string, converting asterisks to .* expressions,
- * and escaping all other characters.
- */
-function wildcardToRegExp(s) {
-  return new RegExp('^' + s.split(/\*+/).map(regExpEscape).join('.*') + '$');
-}
-
-/**
- * RegExp-escapes all characters in the given string.
- */
-function regExpEscape(s) {
-  return s.replace(/[|\\{}()[\]^$+*?.]/g, '\\$&');
-}
-
-},{}],6:[function(require,module,exports){
-'use strict';
-
-THREE.FBXLoader = require('../../lib/FBXLoader');
-
-/**
- * fbx-model
- *
- * Loader for FBX format. Supports ASCII, but *not* binary, models.
- */
-module.exports = AFRAME.registerComponent('fbx-model', {
-  schema: {
-    src: { type: 'asset' },
-    crossorigin: { default: '' }
-  },
-
-  init: function init() {
-    this.model = null;
-  },
-
-  update: function update() {
-    var data = this.data;
-    if (!data.src) return;
-
-    this.remove();
-    var loader = new THREE.FBXLoader();
-    if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
-    loader.load(data.src, this.load.bind(this));
-  },
-
-  load: function load(model) {
-    this.model = model;
-    this.el.setObject3D('mesh', model);
-    this.el.emit('model-loaded', { format: 'fbx', model: model });
-  },
-
-  remove: function remove() {
-    if (this.model) this.el.removeObject3D('mesh');
-  }
-});
-
-},{"../../lib/FBXLoader":2}],7:[function(require,module,exports){
-'use strict';
-
-var fetchScript = require('../../lib/fetch-script')();
-
-var LOADER_SRC = 'https://rawgit.com/mrdoob/three.js/r86/examples/js/loaders/GLTFLoader.js';
-
-var loadLoader = function () {
-  var promise = void 0;
-  return function () {
-    promise = promise || fetchScript(LOADER_SRC);
-    return promise;
-  };
-}();
-
-/**
- * Legacy loader for glTF 1.0 models.
- * Asynchronously loads THREE.GLTFLoader from rawgit.
- */
-module.exports = AFRAME.registerComponent('gltf-model-legacy', {
-  schema: { type: 'model' },
-
-  init: function init() {
-    var _this = this;
-
-    this.model = null;
-    this.loader = null;
-    this.loaderPromise = loadLoader().then(function () {
-      _this.loader = new THREE.GLTFLoader();
-      _this.loader.setCrossOrigin('Anonymous');
-    });
-  },
-
-  update: function update() {
-    var _this2 = this;
-
-    var self = this;
-    var el = this.el;
-    var src = this.data;
-
-    if (!src) {
-      return;
-    }
-
-    this.remove();
-
-    this.loaderPromise.then(function () {
-      _this2.loader.load(src, function gltfLoaded(gltfModel) {
-        self.model = gltfModel.scene;
-        self.model.animations = gltfModel.animations;
-        el.setObject3D('mesh', self.model);
-        el.emit('model-loaded', { format: 'gltf', model: self.model });
-      });
-    });
-  },
-
-  remove: function remove() {
-    if (!this.model) {
-      return;
-    }
-    this.el.removeObject3D('mesh');
-  }
-});
-
-},{"../../lib/fetch-script":4}],8:[function(require,module,exports){
-'use strict';
-
-require('./animation-mixer');
-require('./fbx-model');
-require('./gltf-model-legacy');
-require('./json-model');
-require('./object-model');
-require('./ply-model');
-
-},{"./animation-mixer":5,"./fbx-model":6,"./gltf-model-legacy":7,"./json-model":9,"./object-model":10,"./ply-model":11}],9:[function(require,module,exports){
-'use strict';
-
-/**
- * json-model
- *
- * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats,
- * both having the .json extension. This loader supports only THREE.JsonLoader, which typically
- * includes only a single mesh.
- *
- * Check the console for errors, if in doubt. You may need to use `object-model` or
- * `blend-character-model` for some .js and .json files.
- *
- * See: https://clara.io/learn/user-guide/data_exchange/threejs_export
- */
-
-module.exports = AFRAME.registerComponent('json-model', {
-  schema: {
-    src: { type: 'asset' },
-    crossorigin: { default: '' }
-  },
-
-  init: function init() {
-    this.model = null;
-  },
-
-  update: function update() {
-    var _this = this;
-
-    var loader = void 0;
-    var data = this.data;
-    if (!data.src) return;
-
-    this.remove();
-    loader = new THREE.JSONLoader();
-    if (data.crossorigin) loader.crossOrigin = data.crossorigin;
-    loader.load(data.src, function (geometry, materials) {
-
-      // Attempt to automatically detect common material options.
-      materials.forEach(function (mat) {
-        mat.vertexColors = (geometry.faces[0] || {}).color ? THREE.FaceColors : THREE.NoColors;
-        mat.skinning = !!(geometry.bones || []).length;
-        mat.morphTargets = !!(geometry.morphTargets || []).length;
-        mat.morphNormals = !!(geometry.morphNormals || []).length;
-      });
-
-      var model = (geometry.bones || []).length ? new THREE.SkinnedMesh(geometry, new THREE.MultiMaterial(materials)) : new THREE.Mesh(geometry, new THREE.MultiMaterial(materials));
-
-      _this.load(model);
-    });
-  },
-
-  load: function load(model) {
-    this.model = model;
-    this.el.setObject3D('mesh', model);
-    this.el.emit('model-loaded', { format: 'json', model: model });
-  },
-
-  remove: function remove() {
-    if (this.model) this.el.removeObject3D('mesh');
-  }
-});
-
-},{}],10:[function(require,module,exports){
-'use strict';
-
-/**
- * object-model
- *
- * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats,
- * both having the .json extension. This loader supports only THREE.ObjectLoader, which typically
- * includes multiple meshes or an entire scene.
- *
- * Check the console for errors, if in doubt. You may need to use `json-model` or
- * `blend-character-model` for some .js and .json files.
- *
- * See: https://clara.io/learn/user-guide/data_exchange/threejs_export
- */
-
-module.exports = AFRAME.registerComponent('object-model', {
-  schema: {
-    src: { type: 'asset' },
-    crossorigin: { default: '' }
-  },
-
-  init: function init() {
-    this.model = null;
-  },
-
-  update: function update() {
-    var _this = this;
-
-    var loader = void 0;
-    var data = this.data;
-    if (!data.src) return;
-
-    this.remove();
-    loader = new THREE.ObjectLoader();
-    if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
-    loader.load(data.src, function (object) {
-
-      // Enable skinning, if applicable.
-      object.traverse(function (o) {
-        if (o instanceof THREE.SkinnedMesh && o.material) {
-          o.material.skinning = !!(o.geometry && o.geometry.bones || []).length;
-        }
-      });
-
-      _this.load(object);
-    });
-  },
-
-  load: function load(model) {
-    this.model = model;
-    this.el.setObject3D('mesh', model);
-    this.el.emit('model-loaded', { format: 'json', model: model });
-  },
-
-  remove: function remove() {
-    if (this.model) this.el.removeObject3D('mesh');
-  }
-});
-
-},{}],11:[function(require,module,exports){
-'use strict';
-
-/**
- * ply-model
- *
- * Wraps THREE.PLYLoader.
- */
-
-THREE.PLYLoader = require('../../lib/PLYLoader');
-
-/**
- * Loads, caches, resolves geometries.
- *
- * @member cache - Promises that resolve geometries keyed by `src`.
- */
-module.exports.System = AFRAME.registerSystem('ply-model', {
-  init: function init() {
-    this.cache = {};
-  },
-
-  /**
-   * @returns {Promise}
-   */
-  getOrLoadGeometry: function getOrLoadGeometry(src, skipCache) {
-    var cache = this.cache;
-    var cacheItem = cache[src];
-
-    if (!skipCache && cacheItem) {
-      return cacheItem;
-    }
-
-    cache[src] = new Promise(function (resolve) {
-      var loader = new THREE.PLYLoader();
-      loader.load(src, function (geometry) {
-        resolve(geometry);
-      });
-    });
-    return cache[src];
-  }
-});
-
-module.exports.Component = AFRAME.registerComponent('ply-model', {
-  schema: {
-    skipCache: { type: 'boolean', default: false },
-    src: { type: 'asset' }
-  },
-
-  init: function init() {
-    this.model = null;
-  },
-
-  update: function update() {
-    var data = this.data;
-    var el = this.el;
-
-    if (!data.src) {
-      console.warn('[%s] `src` property is required.', this.name);
-      return;
-    }
-
-    // Get geometry from system, create and set mesh.
-    this.system.getOrLoadGeometry(data.src, data.skipCache).then(function (geometry) {
-      var model = createModel(geometry);
-      el.setObject3D('mesh', model);
-      el.emit('model-loaded', { format: 'ply', model: model });
-    });
-  },
-
-  remove: function remove() {
-    if (this.model) {
-      this.el.removeObject3D('mesh');
-    }
-  }
-});
-
-function createModel(geometry) {
-  return new THREE.Mesh(geometry, new THREE.MeshPhongMaterial({
-    color: 0xFFFFFF,
-    shading: THREE.FlatShading,
-    vertexColors: THREE.VertexColors,
-    shininess: 0
-  }));
-}
-
-},{"../../lib/PLYLoader":3}]},{},[1]);

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+ 0 - 0
public/vwf/model/aframe/addon/aframe-extras.loaders.min.js


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+ 47 - 917
public/vwf/model/aframe/aframe-master.js


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+ 2 - 3
public/vwf/model/aframe/aframe-master.js.map


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+ 0 - 1
public/vwf/model/aframe/aframe-master.min.js


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+ 0 - 0
public/vwf/model/aframe/aframe-master.min.js.map


+ 2 - 2
public/vwf/model/aframe/extras/aframe-extras.controls.js

@@ -1401,11 +1401,11 @@ module.exports = AFRAME.registerComponent('movement-controls', {
   update: function update(prevData) {
     var el = this.el;
     var data = this.data;
+    var nav = el.sceneEl.systems.nav;
     if (el.sceneEl.hasLoaded) {
       this.injectControls();
     }
-    if (data.constrainToNavMesh !== prevData.constrainToNavMesh) {
-      var nav = el.sceneEl.systems.nav;
+    if (nav && data.constrainToNavMesh !== prevData.constrainToNavMesh) {
       data.constrainToNavMesh ? nav.addAgent(this) : nav.removeAgent(this);
     }
   },

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+ 0 - 0
public/vwf/model/aframe/extras/aframe-extras.controls.min.js


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+ 1 - 1
public/vwf/model/aframe/extras/aframe-extras.js


+ 2 - 0
public/vwf/model/aframe/extras/aframe-extras.loaders.js

@@ -3690,6 +3690,7 @@ module.exports = AFRAME.registerComponent('animation-mixer', {
   schema: {
     clip: { default: '*' },
     duration: { default: 0 },
+    clampWhenFinished: { default: false, type: 'boolean' },
     crossFadeDuration: { default: 0 },
     loop: { default: 'repeat', oneOf: Object.keys(LoopMode) },
     repetitions: { default: Infinity, min: 0 }
@@ -3766,6 +3767,7 @@ module.exports = AFRAME.registerComponent('animation-mixer', {
       if (clip.name.match(re)) {
         var action = this.mixer.clipAction(clip, model);
         action.enabled = true;
+        action.clampWhenFinished = data.clampWhenFinished;
         if (data.duration) action.setDuration(data.duration);
         action.setLoop(LoopMode[data.loop], data.repetitions).fadeIn(data.crossFadeDuration).play();
         this.activeActions.push(action);

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+ 0 - 0
public/vwf/model/aframe/extras/aframe-extras.loaders.min.js


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+ 0 - 0
public/vwf/model/aframe/extras/aframe-extras.min.js


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+ 1 - 1
public/vwf/model/aframe/extras/aframe-extras.pathfinding.js


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+ 0 - 0
public/vwf/model/aframe/extras/aframe-extras.pathfinding.min.js


+ 8 - 1
public/vwf/model/aframe/extras/aframe-extras.primitives.js

@@ -890,7 +890,7 @@ module.exports.Primitive = AFRAME.registerPrimitive('a-tube', {
     path: 'tube.path',
     segments: 'tube.segments',
     radius: 'tube.radius',
-    radialSegments: 'tube.radialSegments',
+    'radial-segments': 'tube.radialSegments',
     closed: 'tube.closed'
   }
 });
@@ -929,6 +929,13 @@ module.exports.Component = AFRAME.registerComponent('tube', {
     this.el.setObject3D('mesh', this.mesh);
   },
 
+  update: function update(prevData) {
+    if (!Object.keys(prevData).length) return;
+
+    this.remove();
+    this.init();
+  },
+
   remove: function remove() {
     if (this.mesh) this.el.removeObject3D('mesh');
   }

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+ 0 - 0
public/vwf/model/aframe/extras/aframe-extras.primitives.min.js


+ 8 - 3
public/vwf/view/aframe.js

@@ -67,10 +67,10 @@ define(["module", "vwf/view"], function (module, view) {
 
             if (this.state.scenes[childID]) {
                 let scene = this.state.scenes[childID];
-              
+                createAvatarControl(scene);
 
                 document.body.appendChild(scene); //append is not working in Edge browser
-                createAvatarControl(scene);
+                
                 createAvatar.call(this, childID);
 
                 // this.state.appInitialized  = true;
@@ -580,6 +580,7 @@ define(["module", "vwf/view"], function (module, view) {
             //avatarEl.setAttribute('position', '0 0 0');
         }
        
+        //avatarEl.setAttribute('position', '0 1.6 0');
 
         let controlEl = document.createElement('a-camera');
 
@@ -588,6 +589,7 @@ define(["module", "vwf/view"], function (module, view) {
         controlEl.setAttribute('look-controls', {pointerLockEnabled: false});
        //controlEl.setAttribute('gamepad-controls', {'controller': 0});
         
+       
 
         //controlEl.setAttribute('gearvr-controls',{});
         
@@ -595,7 +597,7 @@ define(["module", "vwf/view"], function (module, view) {
 
        
     //controlEl.setAttribute('position', '0 0 0');
-    controlEl.setAttribute('camera', 'active', true);
+   
 
         let cursorEl = document.createElement('a-cursor');
         cursorEl.setAttribute('id', 'cursor-' + avatarName);
@@ -612,6 +614,9 @@ define(["module", "vwf/view"], function (module, view) {
         avatarEl.appendChild(controlEl);
         aScene.appendChild(avatarEl);
 
+
+        controlEl.setAttribute('camera', 'active', true);
+
         // let gearVRControlsEl = document.createElement('a-entity');
         // gearVRControlsEl.setAttribute('id', 'gearvr-'+avatarName);
         // gearVRControlsEl.setAttribute('gearvr-controls', {});

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