|  | @@ -1142,3 +1142,383 @@ AFRAME.registerComponent('arjs-hit-testing', {
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				|  |  |  	}
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				|  |  |  });
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				|  |  |  
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				|  |  | +///MIRROR//
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				|  |  | +
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				|  |  | +THREE.ShaderLib[ 'mirror' ] = {
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				|  |  | +
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				|  |  | +	uniforms: {
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				|  |  | +		"mirrorColor": { value: new THREE.Color( 0x7F7F7F ) },
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				|  |  | +		"mirrorSampler": { value: null },
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				|  |  | +		"textureMatrix" : { value: new THREE.Matrix4() }
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				|  |  | +	},
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				|  |  | +
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				|  |  | +	vertexShader: [
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				|  |  | +
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				|  |  | +		"uniform mat4 textureMatrix;",
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				|  |  | +
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				|  |  | +		"varying vec4 mirrorCoord;",
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				|  |  | +
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				|  |  | +		"void main() {",
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				|  |  | +
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				|  |  | +			"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
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				|  |  | +			"vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
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				|  |  | +			"mirrorCoord = textureMatrix * worldPosition;",
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				|  |  | +
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				|  |  | +			"gl_Position = projectionMatrix * mvPosition;",
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				|  |  | +
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				|  |  | +		"}"
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				|  |  | +
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				|  |  | +	].join( "\n" ),
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				|  |  | +
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				|  |  | +	fragmentShader: [
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				|  |  | +
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				|  |  | +		"uniform vec3 mirrorColor;",
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				|  |  | +		"uniform sampler2D mirrorSampler;",
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				|  |  | +
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				|  |  | +		"varying vec4 mirrorCoord;",
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				|  |  | +
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				|  |  | +		"float blendOverlay(float base, float blend) {",
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				|  |  | +			"return( base < 0.5 ? ( 2.0 * base * blend ) : (1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );",
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				|  |  | +		"}",
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				|  |  | +
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				|  |  | +		"void main() {",
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				|  |  | +
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				|  |  | +			"vec4 color = texture2DProj(mirrorSampler, mirrorCoord);",
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				|  |  | +			"color = vec4(blendOverlay(mirrorColor.r, color.r), blendOverlay(mirrorColor.g, color.g), blendOverlay(mirrorColor.b, color.b), 1.0);",
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				|  |  | +
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				|  |  | +			"gl_FragColor = color;",
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				|  |  | +
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				|  |  | +		"}"
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				|  |  | +
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				|  |  | +	].join( "\n" )
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				|  |  | +
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				|  |  | +};
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				|  |  | +
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				|  |  | +THREE.Mirror = function ( renderer, camera, options ) {
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				|  |  | +
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				|  |  | +	THREE.Object3D.call( this );
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				|  |  | +
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				|  |  | +	this.name = 'mirror_' + this.id;
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				|  |  | +
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				|  |  | +	options = options || {};
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				|  |  | +
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				|  |  | +	this.matrixNeedsUpdate = true;
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				|  |  | +
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				|  |  | +	var width = options.textureWidth !== undefined ? options.textureWidth : 512;
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				|  |  | +	var height = options.textureHeight !== undefined ? options.textureHeight : 512;
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				|  |  | +
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				|  |  | +	this.clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
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				|  |  | +
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				|  |  | +	var mirrorColor = options.color !== undefined ? new THREE.Color( options.color ) : new THREE.Color( 0x7F7F7F );
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				|  |  | +
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				|  |  | +	this.renderer = renderer;
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				|  |  | +	this.mirrorPlane = new THREE.Plane();
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				|  |  | +	this.normal = new THREE.Vector3( 0, 0, 1 );
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				|  |  | +	this.mirrorWorldPosition = new THREE.Vector3();
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				|  |  | +	this.cameraWorldPosition = new THREE.Vector3();
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				|  |  | +	this.rotationMatrix = new THREE.Matrix4();
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				|  |  | +	this.lookAtPosition = new THREE.Vector3( 0, 0, - 1 );
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				|  |  | +	this.clipPlane = new THREE.Vector4();
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				|  |  | +
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				|  |  | +	// For debug only, show the normal and plane of the mirror
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				|  |  | +	var debugMode = options.debugMode !== undefined ? options.debugMode : false;
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				|  |  | +
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				|  |  | +	if ( debugMode ) {
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				|  |  | +
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				|  |  | +		var arrow = new THREE.ArrowHelper( new THREE.Vector3( 0, 0, 1 ), new THREE.Vector3( 0, 0, 0 ), 10, 0xffff80 );
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				|  |  | +		var planeGeometry = new THREE.Geometry();
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				|  |  | +		planeGeometry.vertices.push( new THREE.Vector3( - 10, - 10, 0 ) );
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				|  |  | +		planeGeometry.vertices.push( new THREE.Vector3( 10, - 10, 0 ) );
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				|  |  | +		planeGeometry.vertices.push( new THREE.Vector3( 10, 10, 0 ) );
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				|  |  | +		planeGeometry.vertices.push( new THREE.Vector3( - 10, 10, 0 ) );
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				|  |  | +		planeGeometry.vertices.push( planeGeometry.vertices[ 0 ] );
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				|  |  | +		var plane = new THREE.Line( planeGeometry, new THREE.LineBasicMaterial( { color: 0xffff80 } ) );
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				|  |  | +
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				|  |  | +		this.add( arrow );
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				|  |  | +		this.add( plane );
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				|  |  | +
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				|  |  | +	}
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				|  |  | +
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				|  |  | +	if ( camera instanceof THREE.PerspectiveCamera ) {
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				|  |  | +
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				|  |  | +		this.camera = camera;
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				|  |  | +
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				|  |  | +	} else {
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				|  |  | +
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				|  |  | +		this.camera = new THREE.PerspectiveCamera();
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				|  |  | +		console.log( this.name + ': camera is not a Perspective Camera!' );
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				|  |  | +
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				|  |  | +	}
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				|  |  | +
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				|  |  | +	this.textureMatrix = new THREE.Matrix4();
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				|  |  | +
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				|  |  | +	this.mirrorCamera = this.camera.clone();
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				|  |  | +	this.mirrorCamera.matrixAutoUpdate = true;
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				|  |  | +
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				|  |  | +	var parameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
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				|  |  | +
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				|  |  | +	this.renderTarget = new THREE.WebGLRenderTarget( width, height, parameters );
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				|  |  | +	this.renderTarget2 = new THREE.WebGLRenderTarget( width, height, parameters );
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				|  |  | +
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				|  |  | +	var mirrorShader = THREE.ShaderLib[ "mirror" ];
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				|  |  | +	var mirrorUniforms = THREE.UniformsUtils.clone( mirrorShader.uniforms );
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				|  |  | +
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				|  |  | +	this.material = new THREE.ShaderMaterial( {
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				|  |  | +
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				|  |  | +		fragmentShader: mirrorShader.fragmentShader,
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				|  |  | +		vertexShader: mirrorShader.vertexShader,
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				|  |  | +		uniforms: mirrorUniforms
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				|  |  | +
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				|  |  | +	} );
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				|  |  | +
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				|  |  | +	this.material.uniforms.mirrorSampler.value = this.renderTarget.texture;
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				|  |  | +	this.material.uniforms.mirrorColor.value = mirrorColor;
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				|  |  | +	this.material.uniforms.textureMatrix.value = this.textureMatrix;
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				|  |  | +
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				|  |  | +	if ( ! THREE.Math.isPowerOfTwo( width ) || ! THREE.Math.isPowerOfTwo( height ) ) {
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				|  |  | +
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				|  |  | +		this.renderTarget.texture.generateMipmaps = false;
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				|  |  | +		this.renderTarget2.texture.generateMipmaps = false;
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				|  |  | +
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				|  |  | +	}
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				|  |  | +
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				|  |  | +	this.updateTextureMatrix();
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				|  |  | +	this.render();
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				|  |  | +
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				|  |  | +};
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				|  |  | +
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				|  |  | +THREE.Mirror.prototype = Object.create( THREE.Object3D.prototype );
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				|  |  | +THREE.Mirror.prototype.constructor = THREE.Mirror;
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				|  |  | +
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				|  |  | +THREE.Mirror.prototype.renderWithMirror = function ( otherMirror ) {
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				|  |  | +
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				|  |  | +	// update the mirror matrix to mirror the current view
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				|  |  | +	this.updateTextureMatrix();
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				|  |  | +	this.matrixNeedsUpdate = false;
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				|  |  | +
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				|  |  | +	// set the camera of the other mirror so the mirrored view is the reference view
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				|  |  | +	var tempCamera = otherMirror.camera;
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				|  |  | +	otherMirror.camera = this.mirrorCamera;
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				|  |  | +
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				|  |  | +	// render the other mirror in temp texture
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				|  |  | +	otherMirror.renderTemp();
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				|  |  | +	otherMirror.material.uniforms.mirrorSampler.value = otherMirror.renderTarget2.texture;
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				|  |  | +
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				|  |  | +	// render the current mirror
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				|  |  | +	this.render();
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				|  |  | +	this.matrixNeedsUpdate = true;
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				|  |  | +
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				|  |  | +	// restore material and camera of other mirror
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				|  |  | +	otherMirror.material.uniforms.mirrorSampler.value = otherMirror.renderTarget.texture;
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				|  |  | +	otherMirror.camera = tempCamera;
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				|  |  | +
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				|  |  | +	// restore texture matrix of other mirror
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				|  |  | +	otherMirror.updateTextureMatrix();
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				|  |  | +
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				|  |  | +};
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				|  |  | +
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				|  |  | +THREE.Mirror.prototype.updateTextureMatrix = function () {
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				|  |  | +
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				|  |  | +	this.updateMatrixWorld();
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				|  |  | +	this.camera.updateMatrixWorld();
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				|  |  | +
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				|  |  | +	this.mirrorWorldPosition.setFromMatrixPosition( this.matrixWorld );
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				|  |  | +	this.cameraWorldPosition.setFromMatrixPosition( this.camera.matrixWorld );
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				|  |  | +
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				|  |  | +	this.rotationMatrix.extractRotation( this.matrixWorld );
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				|  |  | +
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				|  |  | +	this.normal.set( 0, 0, 1 );
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				|  |  | +	this.normal.applyMatrix4( this.rotationMatrix );
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				|  |  | +
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				|  |  | +	var view = this.mirrorWorldPosition.clone().sub( this.cameraWorldPosition );
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				|  |  | +	view.reflect( this.normal ).negate();
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				|  |  | +	view.add( this.mirrorWorldPosition );
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				|  |  | +
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				|  |  | +	this.rotationMatrix.extractRotation( this.camera.matrixWorld );
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				|  |  | +
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				|  |  | +	this.lookAtPosition.set( 0, 0, - 1 );
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				|  |  | +	this.lookAtPosition.applyMatrix4( this.rotationMatrix );
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				|  |  | +	this.lookAtPosition.add( this.cameraWorldPosition );
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				|  |  | +
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				|  |  | +	var target = this.mirrorWorldPosition.clone().sub( this.lookAtPosition );
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				|  |  | +	target.reflect( this.normal ).negate();
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				|  |  | +	target.add( this.mirrorWorldPosition );
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				|  |  | +
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				|  |  | +	this.up.set( 0, - 1, 0 );
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				|  |  | +	this.up.applyMatrix4( this.rotationMatrix );
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				|  |  | +	this.up.reflect( this.normal ).negate();
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				|  |  | +
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				|  |  | +	this.mirrorCamera.position.copy( view );
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				|  |  | +	this.mirrorCamera.up = this.up;
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				|  |  | +	this.mirrorCamera.lookAt( target );
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				|  |  | +
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				|  |  | +	this.mirrorCamera.updateProjectionMatrix();
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				|  |  | +	this.mirrorCamera.updateMatrixWorld();
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				|  |  | +	this.mirrorCamera.matrixWorldInverse.getInverse( this.mirrorCamera.matrixWorld );
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				|  |  | +
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				|  |  | +	// Update the texture matrix
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				|  |  | +	this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
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				|  |  | +							0.0, 0.5, 0.0, 0.5,
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				|  |  | +							0.0, 0.0, 0.5, 0.5,
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				|  |  | +							0.0, 0.0, 0.0, 1.0 );
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				|  |  | +	this.textureMatrix.multiply( this.mirrorCamera.projectionMatrix );
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				|  |  | +	this.textureMatrix.multiply( this.mirrorCamera.matrixWorldInverse );
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				|  |  | +
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				|  |  | +	// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
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				|  |  | +	// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
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				|  |  | +	this.mirrorPlane.setFromNormalAndCoplanarPoint( this.normal, this.mirrorWorldPosition );
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				|  |  | +	this.mirrorPlane.applyMatrix4( this.mirrorCamera.matrixWorldInverse );
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				|  |  | +
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				|  |  | +	this.clipPlane.set( this.mirrorPlane.normal.x, this.mirrorPlane.normal.y, this.mirrorPlane.normal.z, this.mirrorPlane.constant );
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				|  |  | +
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				|  |  | +	var q = new THREE.Vector4();
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				|  |  | +	var projectionMatrix = this.mirrorCamera.projectionMatrix;
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				|  |  | +
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				|  |  | +	q.x = ( Math.sign( this.clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
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				|  |  | +	q.y = ( Math.sign( this.clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
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				|  |  | +	q.z = - 1.0;
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				|  |  | +	q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
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				|  |  | +
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				|  |  | +	// Calculate the scaled plane vector
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				|  |  | +	var c = new THREE.Vector4();
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				|  |  | +	c = this.clipPlane.multiplyScalar( 2.0 / this.clipPlane.dot( q ) );
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				|  |  | +
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				|  |  | +	// Replacing the third row of the projection matrix
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				|  |  | +	projectionMatrix.elements[ 2 ] = c.x;
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				|  |  | +	projectionMatrix.elements[ 6 ] = c.y;
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				|  |  | +	projectionMatrix.elements[ 10 ] = c.z + 1.0 - this.clipBias;
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				|  |  | +	projectionMatrix.elements[ 14 ] = c.w;
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				|  |  | +
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				|  |  | +};
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				|  |  | +
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				|  |  | +THREE.Mirror.prototype.render = function () {
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				|  |  | +
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				|  |  | +	if ( this.matrixNeedsUpdate ) this.updateTextureMatrix();
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				|  |  | +
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				|  |  | +	this.matrixNeedsUpdate = true;
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				|  |  | +
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				|  |  | +	// Render the mirrored view of the current scene into the target texture
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				|  |  | +	var scene = this;
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				|  |  | +
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				|  |  | +	while ( scene.parent !== null ) {
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				|  |  | +
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				|  |  | +		scene = scene.parent;
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				|  |  | +
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				|  |  | +	}
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				|  |  | +
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				|  |  | +    //this.renderer.setRenderTarget( null );
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				|  |  | +
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				|  |  | +	if ( scene !== undefined && scene instanceof THREE.Scene ) {
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				|  |  | +
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				|  |  | +		// We can't render ourself to ourself
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				|  |  | +		var visible = this.material.visible;
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				|  |  | +		this.material.visible = false;
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				|  |  | +
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				|  |  | +        this.renderer.clear();
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				|  |  | +        this.renderer.setRenderTarget( this.renderTarget);
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				|  |  | +        this.renderer.render( scene, this.mirrorCamera );
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				|  |  | +        this.renderer.setRenderTarget( null );
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				|  |  | +        // this.renderer.clear();
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				|  |  | +   
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				|  |  | +
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				|  |  | +		//this.renderer.render( scene, this.mirrorCamera, this.renderTarget, true );
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				|  |  | +
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				|  |  | +		this.material.visible = visible;
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				|  |  | +
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				|  |  | +	}
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				|  |  | +
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				|  |  | +};
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				|  |  | +
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				|  |  | +THREE.Mirror.prototype.renderTemp = function () {
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				|  |  | +
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				|  |  | +	if ( this.matrixNeedsUpdate ) this.updateTextureMatrix();
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				|  |  | +
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				|  |  | +	this.matrixNeedsUpdate = true;
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				|  |  | +
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				|  |  | +	// Render the mirrored view of the current scene into the target texture
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				|  |  | +	var scene = this;
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				|  |  | +
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				|  |  | +	while ( scene.parent !== null ) {
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				|  |  | +
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				|  |  | +		scene = scene.parent;
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				|  |  | +
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				|  |  | +	}
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				|  |  | +
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				|  |  | +	if ( scene !== undefined && scene instanceof THREE.Scene ) {
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				|  |  | +
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				|  |  | +        this.renderer.clear();
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				|  |  | +        this.renderer.setRenderTarget( this.renderTarget2);
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				|  |  | +        this.renderer.render( scene, this.mirrorCamera );
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				|  |  | +        this.renderer.setRenderTarget( null );
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				|  |  | +
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				|  |  | +		//this.renderer.render( scene, this.mirrorCamera, this.renderTarget2, true );
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				|  |  | +
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				|  |  | +	}
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				|  |  | +
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				|  |  | +};
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				|  |  | +
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				|  |  | +AFRAME.registerComponent('mirror', {
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				|  |  | +    schema:{
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				|  |  | +        renderothermirror:{default:true},
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				|  |  | +        camera:{default: 'avatarControl'}
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				|  |  | +    },
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				|  |  | +    init: function () {
 | 
	
		
			
				|  |  | +        var scene = this.el.sceneEl;
 | 
	
		
			
				|  |  | +        this.cameraID = this.data.camera;
 | 
	
		
			
				|  |  | +        scene.addEventListener('loaded',this.OnRenderLoaded()); //this.OnRenderLoaded.bind(this)
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // update: function (old) {
 | 
	
		
			
				|  |  | +    //     this.cameraID = this.data.camera;
 | 
	
		
			
				|  |  | +    //     this.OnRenderLoaded();
 | 
	
		
			
				|  |  | +    // },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    OnRenderLoaded: function()
 | 
	
		
			
				|  |  | +    {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var mirrorObj = this.el.getOrCreateObject3D('mesh',THREE.Mesh);
 | 
	
		
			
				|  |  | +        // var cameraEl = document.querySelector('a-entity[camera]')
 | 
	
		
			
				|  |  | +        // if(!cameraEl)
 | 
	
		
			
				|  |  | +        // {
 | 
	
		
			
				|  |  | +        //     cameraEl = document.querySelector('a-camera');
 | 
	
		
			
				|  |  | +        // }
 | 
	
		
			
				|  |  | +        // var camera = cameraEl.components.camera.camera;
 | 
	
		
			
				|  |  | +        let cameraEl = document.querySelector("[id='" + this.cameraID + "']")
 | 
	
		
			
				|  |  | +        if (cameraEl){
 | 
	
		
			
				|  |  | +        let camera = cameraEl.getObject3D('camera'); //document.querySelector('#avatarControl').getObject3D('camera');
 | 
	
		
			
				|  |  | +        var scene = this.el.sceneEl;
 | 
	
		
			
				|  |  | +        this.renderer = scene.renderer;
 | 
	
		
			
				|  |  | +        this.mirror = new THREE.Mirror( this.renderer, camera, { clipBias: 0.003, textureWidth: window.innerWidth, textureHeight: window.innerHeight, color: 0x777777, debugMode: false} );
 | 
	
		
			
				|  |  | +        mirrorObj.material =this.mirror.material;
 | 
	
		
			
				|  |  | +        //mirrorObj.children = [];
 | 
	
		
			
				|  |  | +        mirrorObj.add(this.mirror);
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +    tick: function () {
 | 
	
		
			
				|  |  | +        //this.mirror.render();
 | 
	
		
			
				|  |  | +        if(!this.data.renderothermirror)
 | 
	
		
			
				|  |  | +            {
 | 
	
		
			
				|  |  | +                this.mirror.render();
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +        else
 | 
	
		
			
				|  |  | +            {
 | 
	
		
			
				|  |  | +                var mirrors = [];
 | 
	
		
			
				|  |  | +                var mirrorEls = document.querySelectorAll("[mirror]");
 | 
	
		
			
				|  |  | +                for(var i=0;i<mirrorEls.length;i++)
 | 
	
		
			
				|  |  | +                {
 | 
	
		
			
				|  |  | +                    if(mirrorEls[i]!=this.el)
 | 
	
		
			
				|  |  | +                    {
 | 
	
		
			
				|  |  | +                        mirrors.push(mirrorEls[i].components.mirror.mirror);
 | 
	
		
			
				|  |  | +                    }   
 | 
	
		
			
				|  |  | +                }
 | 
	
		
			
				|  |  | +                if(mirrors.length === 0)
 | 
	
		
			
				|  |  | +                {
 | 
	
		
			
				|  |  | +                    this.mirror.render();
 | 
	
		
			
				|  |  | +                }
 | 
	
		
			
				|  |  | +                for(var i = 0; i<mirrors.length;i++)
 | 
	
		
			
				|  |  | +                {
 | 
	
		
			
				|  |  | +                    this.mirror.renderWithMirror(mirrors[i]);
 | 
	
		
			
				|  |  | +                }
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    });
 |