cube.dae 4.5 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <asset>
  4. <contributor>
  5. <author>Blender User</author>
  6. <authoring_tool>Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e</authoring_tool>
  7. </contributor>
  8. <created>2019-10-31T20:58:57</created>
  9. <modified>2019-10-31T20:58:57</modified>
  10. <unit name="meter" meter="1"/>
  11. <up_axis>Z_UP</up_axis>
  12. </asset>
  13. <library_effects>
  14. <effect id="Material-effect">
  15. <profile_COMMON>
  16. <technique sid="common">
  17. <lambert>
  18. <emission>
  19. <color sid="emission">0 0 0 1</color>
  20. </emission>
  21. <diffuse>
  22. <color sid="diffuse">0.8 0.8 0.8 1</color>
  23. </diffuse>
  24. <index_of_refraction>
  25. <float sid="ior">1.45</float>
  26. </index_of_refraction>
  27. </lambert>
  28. </technique>
  29. </profile_COMMON>
  30. </effect>
  31. </library_effects>
  32. <library_images/>
  33. <library_materials>
  34. <material id="Material-material" name="Material">
  35. <instance_effect url="#Material-effect"/>
  36. </material>
  37. </library_materials>
  38. <library_geometries>
  39. <geometry id="Cube-mesh" name="Cube">
  40. <mesh>
  41. <source id="Cube-mesh-positions">
  42. <float_array id="Cube-mesh-positions-array" count="24">1 1 1 1 1 -1 1 -1 1 1 -1 -1 -1 1 1 -1 1 -1 -1 -1 1 -1 -1 -1</float_array>
  43. <technique_common>
  44. <accessor source="#Cube-mesh-positions-array" count="8" stride="3">
  45. <param name="X" type="float"/>
  46. <param name="Y" type="float"/>
  47. <param name="Z" type="float"/>
  48. </accessor>
  49. </technique_common>
  50. </source>
  51. <source id="Cube-mesh-normals">
  52. <float_array id="Cube-mesh-normals-array" count="18">0 0 1 0 -1 0 -1 0 0 0 0 -1 1 0 0 0 1 0</float_array>
  53. <technique_common>
  54. <accessor source="#Cube-mesh-normals-array" count="6" stride="3">
  55. <param name="X" type="float"/>
  56. <param name="Y" type="float"/>
  57. <param name="Z" type="float"/>
  58. </accessor>
  59. </technique_common>
  60. </source>
  61. <source id="Cube-mesh-map-0">
  62. <float_array id="Cube-mesh-map-0-array" count="72">0.625 0 0.375 0.25 0.375 0 0.625 0.25 0.375 0.5 0.375 0.25 0.625 0.5 0.375 0.75 0.375 0.5 0.625 0.75 0.375 1 0.375 0.75 0.375 0.5 0.125 0.75 0.125 0.5 0.875 0.5 0.625 0.75 0.625 0.5 0.625 0 0.625 0.25 0.375 0.25 0.625 0.25 0.625 0.5 0.375 0.5 0.625 0.5 0.625 0.75 0.375 0.75 0.625 0.75 0.625 1 0.375 1 0.375 0.5 0.375 0.75 0.125 0.75 0.875 0.5 0.875 0.75 0.625 0.75</float_array>
  63. <technique_common>
  64. <accessor source="#Cube-mesh-map-0-array" count="36" stride="2">
  65. <param name="S" type="float"/>
  66. <param name="T" type="float"/>
  67. </accessor>
  68. </technique_common>
  69. </source>
  70. <vertices id="Cube-mesh-vertices">
  71. <input semantic="POSITION" source="#Cube-mesh-positions"/>
  72. </vertices>
  73. <triangles material="Material-material" count="12">
  74. <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
  75. <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
  76. <input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
  77. <p>4 0 0 2 0 1 0 0 2 2 1 3 7 1 4 3 1 5 6 2 6 5 2 7 7 2 8 1 3 9 7 3 10 5 3 11 0 4 12 3 4 13 1 4 14 4 5 15 1 5 16 5 5 17 4 0 18 6 0 19 2 0 20 2 1 21 6 1 22 7 1 23 6 2 24 4 2 25 5 2 26 1 3 27 3 3 28 7 3 29 0 4 30 2 4 31 3 4 32 4 5 33 0 5 34 1 5 35</p>
  78. </triangles>
  79. </mesh>
  80. </geometry>
  81. </library_geometries>
  82. <library_visual_scenes>
  83. <visual_scene id="Scene" name="Scene">
  84. <node id="Cube" name="Cube" type="NODE">
  85. <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  86. <instance_geometry url="#Cube-mesh" name="Cube">
  87. <bind_material>
  88. <technique_common>
  89. <instance_material symbol="Material-material" target="#Material-material">
  90. <bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
  91. </instance_material>
  92. </technique_common>
  93. </bind_material>
  94. </instance_geometry>
  95. </node>
  96. </visual_scene>
  97. </library_visual_scenes>
  98. <scene>
  99. <instance_visual_scene url="#Scene"/>
  100. </scene>
  101. </COLLADA>