immersion2015.md 1.6 KB

###[2015] Погружение / Immersion 2015 | образовательный саммит

IMMERSION

7 - 10 сентября 2015 г. проект Крестьянство SDK был представлен на пятом европейском образовательном саммите 5th European Immersive Education Summit (EiED) / IMMERSION 2015, который будет проходить в Парижском университете Сорбонна, Франция подробнее здесь

IMMERSION 2015 addresses the personal and cultural impact of immersive technologies such as Virtual Reality (e.g., Oculus Rift, Samsung Gear VR, Google Cardboard), augmented reality (AR), holograms and holography (e.g., Microsoft HoloLens), wearable computing (e.g., Google Glass, Samsung Gear, Apple Watch), mechanical and neural brain interfaces, cybernetics, affective computing (systems that can recognize, interpret, process, and simulate human feelings and emotions), neuro-gaming technologies that are used to create adaptive and radically compelling game experiences, 3D printing, personal robotics, telepresence, virtual worlds, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes